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DVD
Number of matches: 1 171
Programming
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Hofmann, Annette R.; Camara, Pascal Mamudou; (ed.) Critical Perspectives on EsportsRoutledge, 2024Hardback 73 384 HUF |
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Sandham, Andy; Teaching Video Game Design Fundamentals: A Guide for Educating with Practical Examples and Learning MaterialsCRC Press, 2025Hardback 65 793 HUF |
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Sandham, Andy; Teaching Video Game Design Fundamentals: A Guide for Educating with Practical Examples and Learning MaterialsCRC Press, 2025Paperback 24 793 HUF |
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Ventures, Matthew; Get Into Game Dev: Tech Interview TacticsCRC Press, 2025Hardback 63 262 HUF |
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Ventures, Matthew; Get Into Game Dev: Tech Interview TacticsCRC Press, 2025Paperback 24 793 HUF |
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Robertson, Dariush; Culture Specific Items in Chinese to English Video Game Translation: Transmediality and Interactivity in the Localisation of a Wuxia RPGRoutledge, 2025Hardback 73 384 HUF |
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Cartlidge, James; (ed.) The Rise of the Roguelite: Inside a Gaming PhenomenonCRC Press, 2025Hardback 41 495 HUF |
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Spans, Chico; Creating High-Quality Vegetation for GamesCRC Press, 2025Hardback 65 793 HUF |
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Spans, Chico; Creating High-Quality Vegetation for GamesCRC Press, 2025Paperback 24 793 HUF |
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Badizadegan, Nima; Floating Point Numerics for Games and SimulationsCRC Press, 2025Hardback 70 854 HUF |
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Badizadegan, Nima; Floating Point Numerics for Games and SimulationsCRC Press, 2025Paperback 28 842 HUF |
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Epstein, Alex; Crafty Game Writing: Secrets of Great Videogame NarrativeCRC Press, 2025Hardback 70 854 HUF |
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Epstein, Alex; Crafty Game Writing: Secrets of Great Videogame NarrativeCRC Press, 2025Paperback 24 793 HUF |
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Zhao, Ryan; The Fundamentals of Video Game Literacy: Theory, Practice, and AestheticsCRC Press, 2025Hardback 70 854 HUF |
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Ricchiuti, Diego; Henley, John; The Game Business Guidebook: What To Do When Nobody Wants Your GameCRC Press, 2025Paperback 24 793 HUF |
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Ricchiuti, Diego; Henley, John; The Game Business Guidebook: What To Do When Nobody Wants Your GameCRC Press, 2025Hardback 65 793 HUF |
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Miller, Carolyn Handler; Digital Storytelling: A Creator's Guide to Interactive Entertainment, Volume ICRC Press, 2025Paperback 25 299 HUF |
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Miller, Carolyn Handler; Digital Storytelling: A Creator's Guide to Interactive Entertainment, Volume ICRC Press, 2025Hardback 70 854 HUF |
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Burbach, Jörg; Trautzsch, Nadine; Das kreative Volumen: Wie Designer kreativen Freiraum für Rezipienten interaktiver Produkte schaffenSpringer Vieweg, 2025Paperback 14 842 HUF |
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Tjortjis, Christos; (ed.) Graph Databases: Applications on Social Media Analytics and Smart CitiesCRC Press, 2025Paperback 28 336 HUF |
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