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Product details:
ISBN13: | 9780838947340 |
ISBN10: | 0838947344 |
Binding: | Paperback |
No. of pages: | 352 pages |
Size: | 226x149x20 mm |
Weight: | 515 g |
Language: | English |
Illustrations: | 1 illustration |
116 |
Category:
52 Ready?to?Use Gaming Programs for Libraries
Publisher: MP?ALA American Library Assoc
Date of Publication: 30 March 2020
Number of Volumes: Paperback
Normal price:
Publisher's listprice:
GBP 58.00
GBP 58.00
Your price:
27 405 (26 100 HUF + 5% VAT )
discount is: 10% (approx 3 045 HUF off)
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Availability:
Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
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Short description:
Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. This book presents more than 50 creative programming ideas from public, school, and academic libraries.
Long description:
Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. Kroski, a bestselling author as well as an avid gamer herself, has gathered more than 50 creative programming ideas from public, school, and academic libraries nationwide. Most will hit your core gaming audience of teens, but you&&&39;ll also find plenty of options for adults, tweens, and younger children-the mix of tabletop, video, and live-action gaming programs includes something for everyone. Complete with step-by-step instructions for how to prepare and host programs, a materials and equipment list, estimated budget, and recommendations for age ranges, inside this book you&&&39;ll find fun ideas such as
- Instagram or zombie-tag scavenger games;
- a video game rec league;
- teaching cybersecurity with Minecraft;
- STEM with virtual reality and other programs for VR equipment;
- fostering science literacy with themed board games;
- a life-sized Game of Life;
- STEAM with an amazing race;
- hosting a Gaming Con at your library;
- video game study breaks for calming students&&&39; nerves during Finals Week;
- leading enthusiasts in writing an original roleplay or designing a board game; and
- building your collection of games through donations and grants.
The engaging programs in this book will have people flocking to your library-it&&&39;s all in the game.