A Gamer's Introduction to Programming in C - Langille, Aaron; - Prospero Internet Bookshop

A Gamer's Introduction to Programming in C: Welcome Brave Adventurer!
 
Product details:

ISBN13:9781032391236
ISBN10:1032391235
Binding:Hardback
No. of pages:342 pages
Size:234x156 mm
Weight:789 g
Language:English
Illustrations: 40 Illustrations, black & white; 23 Illustrations, color; 40 Line drawings, black & white; 23 Line drawings, color
700
Category:

A Gamer's Introduction to Programming in C

Welcome Brave Adventurer!
 
Edition number: 1
Publisher: Chapman and Hall
Date of Publication:
 
Normal price:

Publisher's listprice:
GBP 115.00
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55 545 HUF (52 900 HUF + 5% VAT)
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Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
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Short description:

The first in an ongoing series designed to take readers from zero experience to writing their own video games and interactive digital experiences using industry standard languages and tools, this book is a great way to turn a love of video games into a new love of programming.

Long description:

Turn your love of video games into a new love of programming by learning the ins and outs of writing code while also learning how to keep track of high scores, what video game heroes and loot boxes are made of, how the dreaded RNG (random number generation) works, and much, much more. This book is the first in an ongoing series designed to take readers from no coding knowledge to writing their own video games and interactive digital experiences using industry standard languages and tools. 


But coding books are technical, boring, and scary, aren?t they? Not this one. Within these pages, readers will find a fun and approachable adventure that will introduce them to the essential programming fundamentals like variables, computer-based math operations, RNG, logic structures, including if-statements and loops, and even some object-oriented programming. Using Visual Studio and C

Table of Contents:

Contents



Cutscene 1: Backstory (Introduction)


Level 1: Prepare For Adventure (Hardware, Software, and Basics of Programming)


Code Quest 1: Hello, World!


Level 2: Adventure Begins (Common Data Types, Data Literals, and Ouput)


Code Quest 2: Great Game Quotes


Level 3: A Variable Inventory Of Items (Variables, Declarations, and Assignments)


Code Quest 3: Character Builder (Part 1)


Level 4: Some Friendly Input (User Input On The Console)


Code Quest 4: Character Builder (Part 2)


Cutscene 2: Recipes For Success (Algorithms and Algorithmic Thinking)


Level 5: Divide And Conquer (Working With Built-in Math Operations and Functions)


Code Quest 5: Tiny Tournament Stats


Level 6: A Random Opportunity (Generating Random Numbers)


Code Quest 6: A Random Encounter (Part 1)


Level 7: A Fork In The Road (Simple if Statements and Conditional Logic)


Code Quest 7: A Random Encounter (Part 2)


Level 8: Decisions, Decisions (Advanced if Statements and Boolean Operators)


Code Quest 8: My First Loot Box (Part 1)


Level 9: Here We Go Again, And Again (Working With Loops and Repetition Structures)


Code Quest 9: My First Loot Box (Part 2)


Cutscene 3: Yikes, Gremlins! (Types of Errors and Troubleshooting Tips)


Level 10 - Crafting Custom Objects (Introducing Objects and Writing Custom Classes)


Code Quest 10: A Companion For Our Hero (Part 1)


Level 11 - A Factory For Our Objects (Creating and Using Instances of Objects)


Code Quest 11: A Companion For Our Hero (Part 2)


Cutscene 4: The Adventure Ends?Or Does It?


Bonus Code Quest: Cornflower Blue! (MonoGame Sneak Peek)


Bonus Level 1 - A Bit About Binary


Bonus Level 2 - A Slight Miscalculation (Unexpected Math Behaviours)


Bonus Level 3 - Input Made (A Little Bit) Friendlier (Parsing Tricks)


Bonus Level 4 - The Return Of Decisions, Decisions (Conditional Logic Revisited)


Bonus Level 5 - A Matter Of Scope (Variable Scope)


Bonus Level 6 - Let?s Take This Online (Online Resources)