
Advances in Computer Entertainment
10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings
Series: Lecture Notes in Computer Science; 8253;
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Product details:
- Edition number 2013
- Publisher Springer
- Date of Publication 30 October 2013
- Number of Volumes 1 pieces, Book
- ISBN 9783319031606
- Binding Paperback
- No. of pages668 pages
- Size 235x155 mm
- Weight 10351 g
- Language English
- Illustrations 284 Illustrations, black & white 0
Categories
Short description:
This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.
MoreLong description:
This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.
MoreTable of Contents:
New devices.- Evaluation and user studies.- Games as interface to serious applications.- Creating immersion.- Interfaces.- New experiences.- Procedural approaches and AI.- Theory.
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