ISBN13: | 9781032425931 |
ISBN10: | 1032425938 |
Binding: | Hardback |
No. of pages: | 172 pages |
Size: | 229x152 mm |
Weight: | 476 g |
Language: | English |
Illustrations: | 41 Illustrations, black & white; 35 Halftones, black & white; 6 Line drawings, black & white |
700 |
Sociology in general, methodology, handbooks
Civil and construction engineering
Software development
CAD (computer aided design)
Safety and health aspects of computing
Architecture
Architecture
Further readings in the field of computing
Ethnography in general
Environmental protection
Area regulation
Sociology in general, methodology, handbooks (charity campaign)
Civil and construction engineering (charity campaign)
Software development (charity campaign)
CAD (computer aided design) (charity campaign)
Safety and health aspects of computing (charity campaign)
Architecture (charity campaign)
Architecture (charity campaign)
Further readings in the field of computing (charity campaign)
Ethnography in general (charity campaign)
Environmental protection (charity campaign)
Area regulation (charity campaign)
Architecture in the Age of Human?Computer Interaction
GBP 135.00
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This book investigates the spaces where architecture and computer science share a common set of assumptions and goals, using methods and objectives from architecture, ethnography, and human-computer interaction.
This book investigates the spaces where architecture and computer science share a common set of assumptions and goals, using methods and objectives from architecture, ethnography, and human?computer interaction (HCI).
Architecture and HCI depend on and borrow from each other, and even share some vocabulary in their divergent disciplinary agendas. The authors here unpack the past, present, and potential futures of architecture and the user interface, employing the lens of ethnography and ethnographic practices to launch this exciting cross-disciplinary inquiry. The goal is the creation of an interface that is able to connect the wide range of embodied architectural space, the modes of interaction afforded by computation, and the social process of creating meaningful places.
This will be of great interest to upper-level students and academics in the fields of architecture, human?computer interaction, and ethnography.
1. Introduction 2. Architecture: Theory and Practice 3. Human?Computer Interaction: Methods and Theory 4. Meaning: Interpretation and Ethnography 5. Affordance: Ecological and Social 6. Movement and Position 7. Information: Mobile, Proxemic, and Augmented Reality 8. Interaction: Digital Installations 9. Conclusion: Architectural User Interface