ISBN13: | 9781032563718 |
ISBN10: | 10325637111 |
Binding: | Hardback |
No. of pages: | 222 pages |
Size: | 234x156 mm |
Weight: | 453 g |
Language: | English |
Illustrations: | 95 Illustrations, black & white; 67 Halftones, black & white; 28 Line drawings, black & white; 23 Tables, black & white |
659 |
Engineering in general
Electrical engineering and telecommunications, precision engineering
Energy industry
Theory of computing, computing in general
Artificial Intelligence
Digital signal, audio and image processing
Graphic design softwares
Environmental sciences
Product design
Engineering in general (charity campaign)
Electrical engineering and telecommunications, precision engineering (charity campaign)
Energy industry (charity campaign)
Theory of computing, computing in general (charity campaign)
Artificial Intelligence (charity campaign)
Digital signal, audio and image processing (charity campaign)
Graphic design softwares (charity campaign)
Environmental sciences (charity campaign)
Product design (charity campaign)
Augmented Reality
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This book focuses on augmented reality technology, which uses the real environment to superimpose virtual elements. The authors explore step-by-step development of an application that could be replicated for personal, institutional, or industrial benefit. Standard /BCC:
This book focuses on augmented reality (AR) technology, which uses the real environment to superimpose virtual elements. Therefore, the reader can create applications that simulate scenarios that can be dangerous or expensive to generate in the real world. AR has proven helpful in education, marketing, and industrial scenarios. AR technology improves the user experience of various disciplines, incorporating virtual information that maximizes the experience and adds knowledge. This book intends students, researchers, and developers to have the possibility of finding the foundations on which AR technology rests.
Our book intends that students, researchers, and developers: (i) learn the basics of AR; (ii) understand the technologies that support AR; (iii) know about AR applications that have been a watershed; (iv) gain an understanding of the critical elements needed to implement an AR application; (v) acquire skill in the step-by-step development of an AR application; (vi) learn how to use the instruments to evaluate an AR application; (vii) understand how to present the information about study cases; and (viii) gain knowledge about AR challenges and trends.
1 Introduction to Augmented Reality 2 Augmented Reality Application Fields 3 Digital Image Processing Stages to Develop Augmented Reality Applications 4 Devices to Display Augmented Reality Experiences 5 Augmented Reality Development Cycle 6 Instruments to Evaluate Augmented Reality 7 Case Study I: ARGEO: Augmented Reality Prototype for Learning Geography 8 Case Study II: Assemble an Educational Toy with Augmented Reality 9 Augmented Reality Challenges and Trends 10 Concluding Remarks