Augmented Reality - Vergara Villegas, Osslan Osiris; Cruz Sánchez, Vianey Guadalupe; - Prospero Internet Bookshop

Augmented Reality

Fundamentals and Applications
 
Edition number: 1
Publisher: CRC Press
Date of Publication:
 
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Short description:

This book focuses on augmented reality technology, which uses the real environment to superimpose virtual elements. The authors explore step-by-step development of an application that could be replicated for personal, institutional, or industrial benefit. Standard /BCC: 

Long description:

This book focuses on augmented reality (AR) technology, which uses the real environment to superimpose virtual elements. Therefore, the reader can create applications that simulate scenarios that can be dangerous or expensive to generate in the real world. AR has proven helpful in education, marketing, and industrial scenarios. AR technology improves the user experience of various disciplines, incorporating virtual information that maximizes the experience and adds knowledge. This book intends students, researchers, and developers to have the possibility of finding the foundations on which AR technology rests.


Our book intends that students, researchers, and developers: (i) learn the basics of AR; (ii) understand the technologies that support AR; (iii) know about AR applications that have been a watershed; (iv) gain an understanding of the critical elements needed to implement an AR application; (v) acquire skill in the step-by-step development of an AR application; (vi) learn how to use the instruments to evaluate an AR application; (vii) understand how to present the information about study cases; and (viii) gain knowledge about AR challenges and trends.

Table of Contents:

1 Introduction to Augmented Reality  2 Augmented Reality Application Fields  3 Digital Image Processing Stages to Develop Augmented Reality Applications  4 Devices to Display Augmented Reality Experiences  5 Augmented Reality Development Cycle  6 Instruments to Evaluate Augmented Reality  7 Case Study I: ARGEO: Augmented Reality Prototype for Learning Geography  8 Case Study II: Assemble an Educational Toy with Augmented Reality  9 Augmented Reality Challenges and Trends  10 Concluding Remarks