ISBN13: | 9781501357176 |
ISBN10: | 1501357174 |
Binding: | Paperback |
No. of pages: | 296 pages |
Size: | 228x152 mm |
Weight: | 414 g |
Language: | English |
Illustrations: | 21 bw illus |
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Optimization, linear programming, game theory
Digital signal, audio and image processing
Board games
Media and communication science in general
Optimization, linear programming, game theory (charity campaign)
Digital signal, audio and image processing (charity campaign)
Board games (charity campaign)
Media and communication science in general (charity campaign)
Board Games as Media
GBP 23.99
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Introduction: Board Games as Media
1. Meeples, Miniatures, and Cubes: Ludo-Textual Analyses of Board Games
2. A Depressing Choose-Your-Own-Adventure: The Interactive Potentiality of Board Games
3. Colonizing Mars: Ludic Discourse Analysis
4. The Designer as Créateur: The Board Game Industry and Constructed Authorship
5. The Player as Fan: Ludic Fandom in Board Game Cultures
6. Surveying Board Game Players: Who Plays What.
7. .and Why: Examining Motivations and Popularity of Board Games
8. Cultural Studies of Games: Diversity and Inclusion in the Board Game Industry and Hobby
9. The Epic Adventure of Grundy and Trixie: An Autoethnographic Journey Through Gloomhaven
Conclusion: The Board Gaming Environment
References
Appendix 1. Survey Questions
Appendix 2. Data from Survey
Bibliography
Index