Creating High-Quality Vegetation for Games - Spans, Chico; - Prospero Internet Bookshop

Creating High-Quality Vegetation for Games
 
Product details:

ISBN13:9781032794808
ISBN10:1032794801
Binding:Hardback
No. of pages:208 pages
Size:234x156 mm
Language:English
Illustrations: 170 Illustrations, color; 170 Halftones, color
700
Category:

Creating High-Quality Vegetation for Games

 
Edition number: 1
Publisher: CRC Press
Date of Publication:
 
Normal price:

Publisher's listprice:
GBP 130.00
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68 250 HUF (65 000 HUF + 5% VAT)
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61 425 (58 500 HUF + 5% VAT )
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Short description:

This is a start-to-finish guide on how to build high-quality vegetation for video games. The book gives readers the fundamentals of the craft and the skills needed to confidently create natural environments.

Long description:

This is a start-to-finish guide on how to build high-quality vegetation for video games. The book gives readers the fundamentals of the craft and the skills needed to confidently create natural environments.


Chapters cover everything from planning and gathering references, creating natural-looking ground cover with lots of variety, and building trees procedurally, as well as how to set up a realistic wind shader before combining all assets into a scene in Unreal Engine 5.


This book will be of interest to all beginner and aspiring environment, and vegetation artists looking to learn how to create high-quality vegetation, as well as more experienced artists looking to hone their craft.

Table of Contents:

Chapter 1 Introduction, Chapter 2 Planning and Gathering References, Chapter 3 Creating GroundCover, Chapter 4 Setting up in Unreal Engine, Chapter 5 Photogrammetry Explained, Chapter 6 Creating a Tree Procedurally, Chapter 7 Setting up a Wind Material, Chapter 8 Building a Scene