ISBN13: | 9781032302164 |
ISBN10: | 103230216X |
Binding: | Hardback |
No. of pages: | 328 pages |
Size: | 280x210 mm |
Weight: | 453 g |
Language: | English |
Illustrations: | 224 Illustrations, color; 213 Halftones, color; 11 Line drawings, color |
700 |
Electrical engineering and telecommunications, precision engineering
Computer Graphics Softwares
Digital signal, audio and image processing
Arts in general
Theatre
Media and communication science in general
Electrical engineering and telecommunications, precision engineering (charity campaign)
Computer Graphics Softwares (charity campaign)
Digital signal, audio and image processing (charity campaign)
Arts in general (charity campaign)
Theatre (charity campaign)
Media and communication science in general (charity campaign)
Digital Media, Projection Design, and Technology for Theatre
GBP 135.00
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Digital Media, Projection Design, and?Technology for Theatre,?Second Edition comprehensively details the integration of digital media and projections in theatre and live performance, providing foundational skills, best practices, and real-world applications and considerations.
Digital Media, Projection Design, and?Technology for Theatre,?Second Edition comprehensively details the integration of digital media and projections in theatre and live performance, providing foundational skills, best practices, and real-world applications and considerations.
The book provides readers with an overview of the professional field, including current industry standards and workflows for digital media/projection design, its related aesthetics, techniques, and technologies. A practical taxonomy of digital media and how we create meaning through its use on the theatrical stage along with the essential tools and techniques for creating and executing digital content are covered. Readers are introduced to the fundamentals of creating and executing digital content, including photography and still images, generative AI, video, animation, real-time effects, generative art, data, and interactive digital media. The book also details the types and use of industry-standard equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, and more. It guides readers through technical tasks such as programming media servers, converging and blending projectors, projection mapping, calculating surface brightness/luminance, screen size, and throw distance, and more, making this a complete guide to digital media and projection design today. The second edition is updated with new content throughout and two new chapters addressing the latest technologies and trends in virtual performance, motion capture, generative AI, and VR/AR. Ten new case studies from diverse practitioners have been added and the book is restructured with shorter chapters for easier navigation and reference.
This book serves well as a main or supplemental textbook for courses in Projection Design, Theatre, and Digital Media Design. It is also useful for emerging practitioners.
Sample assets and interviews with leading projection designers are available for download at www.routledge.com/9781032302157.
1. Introduction 2. Integrating Digital Media Design into the Show and Theatrical Team 3. Digital Media Design Process 4. Digital Media Design Workflow 5. Creating Content in a Theatrical Setting 6. Basics of Design 7. The Basics of Digital Content 8. Content Still and Moving Images 9. Real-Time Content 10. Virtual Performance 11. Gear: Video Signals, Cameras, Video Capture, and Video Creation 12. Media Servers 13. Gear: Projectors and Displays 14. Gear: Networking 15. Gear: Real-Time and Virtual Performance