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    Digital Painting and Rendering for Theatrical Design: Using Digital Tools to Create Scenic, Costume, and Media Renderings

    Digital Painting and Rendering for Theatrical Design by Gillette, Jen;

    Using Digital Tools to Create Scenic, Costume, and Media Renderings

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      • Publisher's listprice GBP 31.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        16 190 Ft (15 419 Ft + 5% VAT)
      • Discount 10% (cc. 1 619 Ft off)
      • Discounted price 14 571 Ft (13 877 Ft + 5% VAT)

    16 190 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher Routledge
    • Date of Publication 19 February 2024

    • ISBN 9781032076928
    • Binding Paperback
    • No. of pages188 pages
    • Size 280x210 mm
    • Weight 600 g
    • Language English
    • Illustrations 198 Illustrations, color; 198 Halftones, color; 2 Tables, black & white
    • 588

    Categories

    Short description:

    Digital Painting and Rendering for Theatrical Design explores the tools and techniques for creating dazzling, atmospheric, and evocative digitally painted renderings for scenic, costume, and projection/integrated media design.

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    Long description:

    Digital Painting and Rendering for Theatrical Design explores the tools and techniques for creating dazzling, atmospheric, and evocative digitally painted renderings for scenic, costume, and projection/integrated media design.


    By focusing on technique rather than the structure of a particular software, this book trains theatrical designers to think and paint digitally, regardless of the software or hardware they choose. The text begins with the construction of the artist?s physical and digital workspace, then delves into an explanation of tool functionality, technique-building exercises, and examples from professional theatrical designers to help contextualize the concepts presented. Each chapter gradually progresses in complexity through skill-building exercises and advanced tool functionality, covering concepts like brush construction, various forms of masking, and layer interaction. The book explores various methods of constructing a digital rendering, including producing digital paintings that look like traditional media and photo bashing ? the practice of using extant photographs to create a collaged image. Concepts are contextualized throughout the text using illustrations, quotes, and interviews with working professional designers.


    This beautifully illustrated guide is written for professional theatrical artists, students of theatrical design, and other visual artists looking to broaden their digital painting skillset.

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    Table of Contents:

    1. Why We Paint  2. Your Studio  3. Configuring Your Digital Workspace  4. Working with Layers  5. Digital Art Supplies  6. Building a Design Rendering  7. Digital Painting in Production  8. Photo Bashing  9. Living with Digital Painting

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