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    Digital Storytelling: A Creator's Guide to Interactive Entertainment, Volume I

    Digital Storytelling by Miller, Carolyn Handler;

    A Creator's Guide to Interactive Entertainment, Volume I

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      • Publisher's listprice GBP 140.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        70 854 Ft (67 480 Ft + 5% VAT)
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    70 854 Ft

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    Product details:

    • Edition number 5
    • Publisher CRC Press
    • Date of Publication 22 May 2025

    • ISBN 9781032858883
    • Binding Hardback
    • No. of pages458 pages
    • Size 229x152 mm
    • Language English
    • Illustrations 49 Illustrations, black & white; 45 Halftones, black & white; 4 Line drawings, black & white; 1 Tables, black & white
    • 700

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    Short description:

    Digital Storytelling: A Creator's Guide to Interactive Entertainment 5th edition delves into the fascinating and groundbreaking stories enabled by interactive digital media, examining both fictional and non-fiction narratives.

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    Long description:

    Digital Storytelling: A Creator?s Guide to Interactive Entertainment, Volume I, fifth edition delves into the fascinating and groundbreaking stories enabled by interactive digital media, examining both fictional and non?fiction narratives. This fifth edition explores monumental developments, particularly the emergence of generative AI, and highlights exciting projects utilizing this technology. Additionally, it covers social media; interactive documentaries; immersive environments; and innovative uses of video games, chatbots, and virtual reality.


    Carolyn Handler Miller provides insights into storytelling essentials like character development, plot, structure, dialogue, and emotion, while examining how digital media and interactivity influence these elements. This book also dives into advanced topics, such as narratives using AR, VR, and XR, alongside new forms of immersive media, including large screens, escape rooms, and theme park experiences.


    With numerous case studies, this edition illustrates the creative possibilities of digital storytelling and its applications beyond entertainment, such as education, training, information, and promotion. Interviews with industry leaders further enhance the understanding of this evolving universe, making it a valuable resource for both professionals and enthusiasts.


    Key Features:


    ? This book includes up-to-the-minute developments in digital storytelling.


    ? It offers case studies of noteworthy examples of digital storytelling.


    ? It includes a glossary clearly defining new or difficult terms.


    ? Each chapter opens with several thought-provoking questions about the chapter?s topic.


    ? Each chapter concludes with several creative and engaging exercises to promote the reader?s understanding of the chapter?s topic.



    "In this new edition of Digital Storytelling, Carolyn Handler Miller has continued to provide an invaluable guide to the complex world of where digital technology meets storytelling. Through a unique mix of interviews, research, and her own experience as a creative practitioner, Miller brings fresh insight and perspective across this broad and ever-evolving field. Digital Storytelling is hugely readable, well-organised, and an excellent resource for everyone engaged in or simply interested in finding new ways to tell stories."


    ? Kate Pullinger, Professor of Creative Writing and Digital Media at Bath Spa University


    Kate Pullinger is a writer who works across multiple forms, including the novel, opera, and digital storytelling. In 2020, she was awarded the Electronic Literature Organisation's Marjorie C Luesebrink's Career Achievement Award. Pullinger is a Professor of Creative Writing and Digital Media at Bath Spa University, England, and was recently made a Fellow of the Royal Society of Literature. She lives in London, UK.

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    Table of Contents:

    PART ONE: NEW TECHNOLOIES, NEW CREATIVE OPPORTUNIES, 1. Storytelling, Old and New, 2. Backwater to Mainstream: The Growth of Digital Entertainment, 3. The Creative Promise of Artificial Intelligence (AI), PART TWO: CREATING STORY-RICH PROJECTS, 4. Interactivity and Its Effects, 5. Old Tools/New Tools, 6. Characters, Dialogue and Emotions, 7. Structure in Digital Storytelling, 8. Your Audience, 9. Social Media and Storytelling, 10. Creating New Projects: The Development Process, PART THREE: HARNESSING DIGITAL STORYTELLING FOR PRAGMATIC GOALS, 11. Using Digital Storytelling to Teach and Train, 12. Using Digital Storytelling to Promote, 13. Using Digital Storytelling to Inform


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