ISBN13: | 9781032571621 |
ISBN10: | 1032571624 |
Binding: | Hardback |
No. of pages: | 260 pages |
Size: | 234x156 mm |
Weight: | 639 g |
Language: | English |
Illustrations: | 3 Illustrations, black & white; 4 Illustrations, color; 1 Halftones, color; 3 Line drawings, black & white; 3 Line drawings, color; 6 Tables, black & white |
689 |
Theory of computing, computing in general
Software development
Computer Graphics Softwares
Arts in general
Game planning
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Theory of computing, computing in general (charity campaign)
Software development (charity campaign)
Computer Graphics Softwares (charity campaign)
Arts in general (charity campaign)
Game planning (charity campaign)
Internet services (online shopping, banking) (charity campaign)
Dramatic Storytelling and Narrative Design
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This book provides an industry professional's first-hand perspective on narrative design's practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book delves into the foundations of compelling storytelling through structural analysis and character archetype breakdowns.
This book provides an industry professional's first-hand perspective on narrative design's practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book delves into the foundations of compelling storytelling through structural analysis and character archetype breakdowns.
The understanding of game narrative is widened to include examples from other media. The author breaks down the structure of popular games and show how the structural elements are applied in practice. In addition to discussing industry trends, the author illustrates how the leveraging of transmedia can make a video game franchise endure over time. This updated new edition contains brand new chapters on Conflict and The Future of Interactive Storytelling, as well as deepened coverage on Character and World and Roles and Responsibilities. The author adds new discussion to the Analysis of Narrative in Contemporary Games through an examination of the HBO television adaption of The Last of Us.
This book will be of great interest to all those interested in the craft of storytelling, narrative design, and game writing.
Chapter 1: Introduction. Chapter 2: Definitions and Distinctions. Chapter 3: Roles and Responsibilities. Chapter 4: Game Writing at the Ground Level. Chapter 5: Conflict. Chapter 6: Character and World. Chapter 7: Structure. Chapter 8: Other Storytelling Methods for Games. Chapter: 9: Meaningful Choice, Branching Narrative, and Downstream Effects. Chapter 10: Analysis of Narrative in Contemporary Games. Chapter 11: Breaking In. Chapter 12: Rules and Tools for Success. Chapter 13: The Future of Interactive Storytelling. Chapter 14: Transmedia. Chapter 15: College and University Programs