Effective Serious Games Development - Busch, Philipp; - Prospero Internet Bookshop

Effective Serious Games Development: A Step-by-Step Guide for Beginners
 
Product details:

ISBN13:9781032610139
ISBN10:1032610131
Binding:Paperback
No. of pages:248 pages
Size:234x156 mm
Language:English
Illustrations: 60 Illustrations, color; 58 Halftones, color; 2 Line drawings, color
700
Category:

Effective Serious Games Development

A Step-by-Step Guide for Beginners
 
Edition number: 1
Publisher: CRC Press
Date of Publication:
 
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GBP 48.99
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  Piece(s)

 
Short description:

This book showcases the entire lifecycle of a serious games project and guides the reader through the different phases step by step. It follows a narrative approach, telling the story of a young game developer in a fictitious near-future-setting who overcomes the challenges of a typical development process.

Long description:

This book showcases the entire lifecycle of a serious games project and guides the reader through the different phases step by step. It follows a narrative approach, telling the story of a young game developer in a fictitious near-future setting who overcomes the challenges of a typical development process. The narrative is enriched by 15 short contributions from multinational experts on relevant topics for the development process of serious games.



This book describes a holistic approach to serious games development and follows a project from its very beginning to its end. It covers the planning, creation, implementation and evaluation of a serious game. It does not cover technical details on how to write code or graphics for video games, but rather sets a focus on the conceptualization of serious games and coordination between the different roles and team members.



This book will be of great interest to beginners who want to use serious games to solve their problems. It will appeal to students of game development but also project managers who want to gain a better overview of the process as a whole and learn about tools and frameworks they apply in their own context right away.

Table of Contents:

Stage A: Pre-Creation. 1. Initiation. 2. Framing. 3. Analysis. 4. Subject Matter Selection. Stage B: Serious Games Creation. 5. Game Conceptualization. 6. Construction. 7. Focus Testing. Stage C: Implementation. 8. Piloting. 9. Upscaling. Stage D: Post-Implementation. 10. Reflection. 11. Closure.