Product details:
ISBN13: | 9783030346430 |
ISBN10: | 3030346439 |
Binding: | Paperback |
No. of pages: | 490 pages |
Size: | 235x155 mm |
Weight: | 765 g |
Language: | English |
Illustrations: | 25 Illustrations, black & white; 146 Illustrations, color |
94 |
Category:
Theory of computing, computing in general
PC
Operating systems and graphical user interfaces
Man-machine interaction
Internet in general
Further readings in the field of computing
Theory of computing, computing in general (charity campaign)
PC (charity campaign)
Operating systems and graphical user interfaces (charity campaign)
Man-machine interaction (charity campaign)
Internet in general (charity campaign)
Further readings in the field of computing (charity campaign)
Entertainment Computing and Serious Games
First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11?15, 2019, Proceedings
Series:
Lecture Notes in Computer Science;
11863;
Edition number: 1st ed. 2019
Publisher: Springer
Date of Publication: 8 November 2019
Number of Volumes: 1 pieces, Book
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EUR 53.49
EUR 53.49
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Long description:
This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019.
The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications.
The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications.