Fundamental Level Design and Analysis - Beardwood, Michael; - Prospero Internet Bookshop

Fundamental Level Design and Analysis: A to B
 
Product details:

ISBN13:9781032528717
ISBN10:10325287111
Binding:Hardback
No. of pages:188 pages
Size:234x156 mm
Language:English
Illustrations: 111 Illustrations, color; 109 Halftones, color; 2 Line drawings, color
700
Category:

Fundamental Level Design and Analysis

A to B
 
Edition number: 1
Publisher: CRC Press
Date of Publication:
 
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GBP 120.00
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Short description:

This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels it introduces good design ideas and works towards communicating them in either design or practical methods.

Long description:

This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels, it introduces good design ideas and works towards communicating them in either design or practical methods. The book covers a multitude of design standards and showcases relatively easy methods of communicating ideas to an industry standard.


This book uses step-by-step discussion to show how and why certain methodologies work, and covers the key topics needed to understand level design, including mapping, blockouts, flow maps, critical paths, and affordance.


This book will be suitable for undergraduate students studying game design courses, as well as those looking to learn the basics of level design.

Table of Contents:

Chapter 0. Introduction. 
Chapter 1. Identifying the Key Features of Level Design.
Chapter 2. Abstraction of level analysis and creation. 
Chapter 3. Methods of Deconstruction and Construction.
Chapter 4. Advancing Designs. 
Chapter 5. Tricks of the Trade. 
Chapter 6. Let?s Design ? Side Scroller. 
Chapter 7. Let?s Design FPS.
Chapter 8. Let?s Design ? Open World.