Game Narrative Design and UX Fundamentals - Rindo, Abigail; - Prospero Internet Bookshop

Game Narrative Design and UX Fundamentals: Tools for Player-Centric Storytelling
 
Product details:

ISBN13:9781032372532
ISBN10:1032372532
Binding:Paperback
No. of pages:246 pages
Size:234x156 mm
Language:English
Illustrations: 47 Illustrations, black & white; 47 Line drawings, black & white
700
Category:

Game Narrative Design and UX Fundamentals

Tools for Player-Centric Storytelling
 
Edition number: 1
Publisher: CRC Press
Date of Publication:
 
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GBP 44.99
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Short description:

Game narrative and UX share a deep, interconnected relationship. This book explores the connections between narrative and UX to develop a framework for creating player centric stories in games by covering best practices in both crafts using a unified language.

Long description:

Game narrative and UX share a deep, interconnected relationship. This book explores the connections between narrative and UX to develop a framework for creating player-centric stories in games by covering best practices in both crafts using a unified language.


Games are beautiful motivation engines, and there are three primary gears that power these engines: Context, Action, and Emotion. Each of the three sections of this book will lay out the elements of narrative and UX that lead to a coherent experience, guiding the player through the game world while teaching them the systems and actions of the gameplay.


This is very much intended to be a reference book emphasizing fundamentals, but also offers a deep dive into the best practices and methodologies. It will appeal to aspiring and current game narrative designers, UX designers, researchers, writers, developers, students at the graduate level, or anyone interested in expanding their understanding of player centricity or world?building.

Table of Contents:

Introduction. Chapter 1 Introduction to Game Narrative and UX. Chapter 2 Research and Development. Chapter 3 World-Building. Chapter 4 Let the Player Play. Chapter 5 Guiding the Player Experience. Chapter 6 Motivation and Engagement. Chapter 7 Emotion and Story Mapping . Chapter 8 Designing Characters Conclusion. INDEX.