Game Production - Engelstein, Geoffrey; - Prospero Internet Bookshop

Game Production: Prototyping and Producing Your Board Game
 
Product details:

ISBN13:9780367527747
ISBN10:036752774X
Binding:Paperback
No. of pages:198 pages
Size:229x152 mm
Weight:322 g
Language:English
Illustrations: 96 Halftones, color; 21 Line drawings, black & white; 3 Tables, black & white
206
Category:

Game Production

Prototyping and Producing Your Board Game
 
Edition number: 1
Publisher: CRC Press
Date of Publication:
 
Normal price:

Publisher's listprice:
GBP 42.99
Estimated price in HUF:
22 569 HUF (21 495 HUF + 5% VAT)
Why estimated?
 
Your price:

18 056 (17 196 HUF + 5% VAT )
discount is: 20% (approx 4 514 HUF off)
Discount is valid until: 31 December 2024
The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
Click here to subscribe.
 
Availability:

Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
Not in stock at Prospero.
Can't you provide more accurate information?
 
  Piece(s)

 
Short description:

Many new games are from first time designers or are being self-published. There is a tremendous thirst for information about the nuts and bolts of tabletop game design.

Long description:

Description:


Many new games are from first-time designers or are self-published, so there is a tremendous thirst for information about the nuts and bolts of tabletop game design. While there are many books about the design process in terms of mechanisms and player experience, there are no books that cover the arts and crafts aspects of how to create a prototype, software and physical tools that can be used, graphic design and rules writing, and considerations for final production. Gamecraft: Prototyping and Producing Your Board Game presents this information in a single volume which will be invaluable for up-and-coming designers and publishers.



Key Features:




  • The text compiles information from many websites, blogs, Facebook groups, subreddits, and the author?s extensive experience in an easy-to-read volume.



  • The text illustrates how to lay out and assemble the physical aspects of an effective board game.



  • The book is divided into two sections for readability and covers a large array of different techniques.


?


Geoffrey Engelstein is the designer of many tabletop games, including The Ares Project, the Space Cadets series, The Dragon & Flagon, and The Expanse. He is the founder of Ludology, a bi-weekly podcast about game design, and a contributor to the Dice Tower podcast with his bi-weekly GameTek segments that discuss the math, science, and psychology of games. He has also published several books, including GameTek: The Math and Science of Gaming, Achievement Relocked: Loss Aversion and Game Design, and Building Blocks of Tabletop Game Design. He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design and has been invited to speak at PAX, GenCon, Metatopia, and the Game Developers Conference.

Table of Contents:

Section I?General Topics


Chapter 1 ? Tools of the Trade 3


Chapter 2 ? Graphic Design 41


Chapter 3 ? Writing Rules 75


Section II?The Development Lifecycle


Chapter 4 ? Alpha Prototypes 97


Chapter 5 ? Beta Prototypes 115


Chapter 6 ? Production 137


Chapter 7 ? Conclusion 167