Graphic Design for Board Games - Solis, Daniel; - Prospero Internet Bookshop

Graphic Design for Board Games
 
Product details:

ISBN13:9781032583365
ISBN10:1032583363
Binding:Paperback
No. of pages:302 pages
Size:229x152 mm
Weight:560 g
Language:English
Illustrations: 17 Illustrations, black & white; 117 Illustrations, color; 17 Halftones, black & white; 117 Halftones, color
692
Category:

Graphic Design for Board Games

 
Edition number: 1
Publisher: CRC Press
Date of Publication:
 
Normal price:

Publisher's listprice:
GBP 44.99
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23 005 HUF (21 910 HUF + 5% VAT)
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Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 2-3 weeks.
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Short description:

With a sense of humor, plenty of examples, and simple tips, this book covers everything from typography to retail presence. Learn how to effectively use graphic design elements to enhance player experience. Create stunning game components, clear rulebooks, and effective game boards that will keep players engaged.

Long description:

Board games are increasingly recognized as an artform of their own, but their design and aesthetics are just as important as their gameplay mechanics. In this handbook, art director and graphic designer Daniel Solis offers his 20+ years of expertise in graphic design in tabletop gaming.


With a sense of humor, plenty of examples, and simple tips, Graphic Design for Board Games covers everything from typography to retail presence. Learn how to effectively use graphic design elements to enhance player experience. Create stunning game components, clear rulebooks, and effective game boards that will keep players engaged.


Key Features:



  • Highlights unique challenges and solutions of graphic design for board games

  • Includes commentary from over a dozen board game graphic designers

  • Explains complex concepts with numerous visual examples

  • Trains designers to incorporate heuristics, accessibility, and semiotics

Newcomers will learn introductory concepts of visual communication. Intermediate designers will find ways to anticipate common visual obstacles and improve playtest results. Experienced veterans will find insightful comments shared by fellow professionals.


Soon you?ll design unforgettable gaming experiences for your players!

Table of Contents:

                Introduction


Chapter 01          Typography


Chapter 02          Iconography


Chapter 03          Diagrams


Chapter 04          Cards


Chapter 05          Punchouts


Chapter 06          Game Boards


Chapter 07          Rulebooks


Chapter 08          Boxes and Packaging


Chapter 09          Conclusion