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    Great Games Need Great Leaders: Multiclassing to Lead Game Development Teams

    Great Games Need Great Leaders by Dyet, Matthew John;

    Multiclassing to Lead Game Development Teams

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      • Publisher's listprice GBP 47.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        24 287 Ft (23 131 Ft + 5% VAT)
      • Discount 10% (cc. 2 429 Ft off)
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    24 287 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher CRC Press
    • Date of Publication 30 August 2024

    • ISBN 9781032554464
    • Binding Paperback
    • No. of pages232 pages
    • Size 234x156 mm
    • Weight 453 g
    • Language English
    • 641

    Categories

    Short description:

    This book brings together the knowledge and perspectives of numerous games industry leaders and practitioners to show how leadership operates in a game development studio. It identifies the ways in which things are changing or can change for the better and provides tools for the reader to use in their own professional practice.


     

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    Long description:

    This book brings together the knowledge and perspectives of numerous past and present games industry leaders and practitioners to form a clear picture of how leadership operates in a game development studio. It identifies the ways in which things are changing or can change for the better in the games industry and provides a set of tools for the reader to use in their own professional practice.


    Embark on a journey with this book to understand how great leaders help make great games. These leaders embrace change through a broad set of skills intended to empower and nurture the teams they find themselves responsible for. Through the lens of three fantasy roleplaying classes ? the Warrior, the Bard, and the Cleric ? readers will understand the wide variety of skills and considerations involved in leading game developers well. The book includes interviews with games industry leaders including: Anna Barham, Dr Raffael Boccamazzo, Branden Buffalo, Jetha Chan, Alayna Cole, Luke Dicken, Amy Louise Doherty, Osama Dorias, Megan Fox, Keith Fuller, Jason Imms, Jonathan Jennings, Dr JC Lau, Jean Leggett, Dr Marija Koprivica Lelićanin, Emily MacMahon, Lazar Mesaros, Chima Denzel Ngerem, Damon Reece, Liana Ruppert, Camden Stoddard, Anthony Sweet, and Zenuel.


    This book will be of great interest to anybody curious about or currently working in games development.

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    Table of Contents:

    Prologue


    Part 1 Leadership


    Chapter 1.1 ? Fundamentals


    Chapter 1.2 ? Multiclassing


    Part 2 The Warrior


    Chapter 2.1 ? Acting


    Chapter 2.2 ? Enabling


    Part 3 The Bard


    Chapter 3.1 ? Speaking


    Chapter 3.2 ? Inspiring


    Part 4 The Cleric


    Chapter 4.1 ? Feeling


    Chapter 4.2 ? Knowing


    Epilogue

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