Human-Computer Interaction in Various Application Domains - Stephanidis, Constantine; Salvendy, Gavriel; (ed.) - Prospero Internet Bookshop

Human-Computer Interaction in Various Application Domains
 
Product details:

ISBN13:9781032370057
ISBN10:103237005X
Binding:Hardback
No. of pages:526 pages
Size:254x178 mm
Weight:1130 g
Language:English
Illustrations: 125 Illustrations, black & white; 48 Halftones, black & white; 77 Line drawings, black & white; 11 Tables, black & white
686
Category:

Human-Computer Interaction in Various Application Domains

 
Edition number: 1
Publisher: CRC Press
Date of Publication:
 
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Publisher's listprice:
GBP 135.00
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65 205 HUF (62 100 HUF + 5% VAT)
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Short description:

The text bridges the gap between theory and practice by presenting how to apply human-computer interaction methods and tools in specific domains. It will serve as an ideal text for students, professionals, and researchers in the fields of ergonomics, human factors, human-computer interaction, and computer engineering.

Long description:

Human-Computer Interaction (HCI) is a multidisciplinary research and applied field targeted to studying people interacting with information technology and designing usable and efficient systems for them. This book outlines the state?of?the?art of HCI research in the respective domain such as health, games, transportation, industry, and entertainment.


This book



  • Bridges the gap between theory and practice by presenting how to apply HCI methods and tools in specific domains.

  • Offers concrete examples of HCI use in real-world situations.

  • Presents case-specific best practices, tips, and tricks.

  • Includes chapters that are well-studied and purposefully selected, representing important theoretical, practical, and research areas in HCI.

  • Includes domains ranging from the roots and the classic approaches of human-computer interaction to contemporary advancements.

This book is a fascinating read for individuals interested in Human-Computer Interaction research and applications.

Table of Contents:
1. Human-Computer Interaction in e-Health. 2. Digital Well-being. 3. Social Computing. 4. Computer Supported Cooperative Work (CSCW), Teleconferencing, and Remote Working. 5. Adaptive Learning, Training, and Education. 6. Games. 7. Serious Games. 8. Entertainment and Interactive Media. 9. Digital Presentation of and Interaction with Cultural Heritage. 10. Human-Computer Interaction in e-Commerce. 11. Human-Computer Interaction in Business and Organizations. 12. Human-Computer Interaction in e-Government and e-Democracy. 13. Human-Computer Interaction in Service Industries. 14. Dashboard and Control Room Design. 15. Human-Computer Interaction in the Manufacturing Industries. 16.Human-Computer Interaction in Aviation.