Informatics in Schools. Innovative Approaches to Computer Science Teaching and Learning - Pluhár, Zsuzsa; Gaál, Bence; (ed.) - Prospero Internet Bookshop

Informatics in Schools. Innovative Approaches to Computer Science Teaching and Learning: 17th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2024, Budapest, Hungary, October 28?30, 2024, Proceedings
 
Product details:

ISBN13:9783031734731
ISBN10:3031734734
Binding:Paperback
No. of pages:195 pages
Size:235x155 mm
Language:English
Illustrations: 6 Illustrations, black & white; 41 Illustrations, color
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Informatics in Schools. Innovative Approaches to Computer Science Teaching and Learning

17th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2024, Budapest, Hungary, October 28?30, 2024, Proceedings
 
Edition number: 2025
Publisher: Springer
Date of Publication:
Number of Volumes: 1 pieces, Book
 
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Long description:

This book constitutes the proceedings of the 17th International Conference on Informatics in Schools: Situation, Evolution and Perspectives, ISSEP 2024, held in Budapest, Hungary, during October 28?30, 2024.



The 14 full papers presented were carefully reviewed and selected from 42 submissions. The papers cover the following topics: curricula and computer science concepts; problem solving, algorithms and programming; teacher?s perspective.

Table of Contents:

.- Curricula and Computer Science Concepts.



.- Secondary Teachers' Self-Perceived AI Competences in Relation to Renowned European Digital Competence Frameworks.



.- Effect of New Computing Curriculum: Results from Incoming High School Freshmen.



.- K-8 Digital Literacy Curriculum in the Netherlands.



.- Implementing informatics core curriculum in early school education in Poland.



.- Problem Solving, Algorithms and Programming.



.- Mastering Control Structures in Secondary Education: Student Observations and Descriptions of Program Logic.



.- From Guesswork to Game Plan: Exploring Problem-Solving-Strategies in a Machine Learning Game.



.- A Learning Environment to Promote the Computational Thinker: A Bebras Perspective Evaluation.



.- Programming tasks in the Bebras Challenge: Are they a good idea in terms of the contestants' workload?.



.- Teaching task specification efficiently in introductory programming courses in higher education.



.- Teacher?s Perspective.



.- A Glimpse Into Primary and Secondary Teachers? Knowledge to Teach Informatics.



.- Exploring transformative professional development within K-12 computing education.



.- Teachers? motivation to engage with students in a computer science and computational thinking challenge: Does motivation conform to a 'one-size-fits-all' model?.



.- Analyzing teachers' diagnostic and intervention processes in debugging using video vignettes.



.- Role-playing of Misconceptions in Teacher Training: Enhancing Preservice Teachers' Understanding of Students' Programming Processes.