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    Interactive Media for Cultural Heritage
      • GET 8% OFF

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      • Publisher's listprice EUR 213.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        90 774 Ft (86 451 Ft + 5% VAT)
      • Discount 8% (cc. 7 262 Ft off)
      • Discounted price 83 512 Ft (79 535 Ft + 5% VAT)

    90 774 Ft

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    Product details:

    • Edition number 2024
    • Publisher Springer
    • Date of Publication 22 June 2025
    • Number of Volumes 1 pieces, Book

    • ISBN 9783031610172
    • Binding Hardback
    • No. of pages528 pages
    • Size 235x155 mm
    • Language English
    • Illustrations 5 Illustrations, black & white; 126 Illustrations, color
    • 700

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    Short description:

    The aim of this edited book is to provide a point of reference for the latest advancements in the different fields of interactive media applied in Digital Cultural Heritage research, ranging from visual data acquisition, classification, analysis and synthesis, 3D modelling and reconstruction, to new forms of interactive media presentation, visualization and immersive experience provision via extended reality, collaborative spaces, serious games and digital storytelling. 



    This volume, is structured around 4 sections, focusing on different types of technologies and applications in Cultural Heritage, namely: Cutting-Edge Applications of Extended Reality in Cultural Heritage Preservation, Cultural Heritage Preservation and Exploration through Emerging Digital Technologies, Interactive and Immersive Experiences for Storytelling in Cultural Heritage and Innovative Approaches to Interactive Cultural Heritage Visualization.



    Interactive Media for Cultural Heritage consists of theoretical discussions and presents a range of case studies from diverse geographical locations allowing for an international focus of the book. It is addressed to academics, scholars, researchers, and students working on interactive media in cultural heritage and provides an interdisciplinary approach to enable cross-fertilization and collaboration among those research communities.

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    Long description:

    The aim of this edited book is to provide a point of reference for the latest advancements in the different fields of interactive media applied in Digital Cultural Heritage research, ranging from visual data acquisition, classification, analysis and synthesis, 3D modelling and reconstruction, to new forms of interactive media presentation, visualization and immersive experience provision via extended reality, collaborative spaces, serious games and digital storytelling. 


    This volume, is structured around 4 sections, focusing on different types of technologies and applications in Cultural Heritage, namely: Cutting-Edge Applications of Extended Reality in Cultural Heritage Preservation, Cultural Heritage Preservation and Exploration through Emerging Digital Technologies, Interactive and Immersive Experiences for Storytelling in Cultural Heritage and Innovative Approaches to Interactive Cultural Heritage Visualization.


    Interactive Media for Cultural Heritage consists of theoretical discussions and presents a range of case studies from diverse geographical locations allowing for an international focus of the book. It is addressed to academics, scholars, researchers, and students working on interactive media in cultural heritage and provides an interdisciplinary approach to enable cross-fertilization and collaboration among those research communities.

    More

    Table of Contents:

    Conveying Intangible Cultural Heritage via Mixed-Reality installations in Museums: Reflections from three Case Studies.- Creating innovative technologies for archaeological sites: Augmented - Mixed Reality Educational Platform at the Spartan sanctuary of Apollon Amyklaios.- Mindsets not Headsets: A Review on Human-Centred Extended Reality Experimentations for Cultural Heritage.- Immersive Acoustics in Cultural Heritage Applications.- Mapping ?lfactory ?emories: maps as an interactive medium for olfactory cultural heritage.- User Acceptance of 720-Degree Virtual Tour Systems for Online Museum Experiences.- Immersed in Architecture?s Digital Surrogates: Reconstructing difficult heritage of Modern architecture.- From physical to digital and back: novel modalities for interaction with cultural heritage through 3D digital fabrication, current trends and future perspectives.- Photogrammetric Computer Vision ? Good practices and pitfalls.- Digital Cultural Heritage Twins: New Tools for a Complete Fruition of the Cultural Heritage Entities.- Motion labelling and recognition: A case study on the Zeibekiko dance.- Virtual restoration of archaeological artifacts.- Low-Barrier-to-Entry Multispectral Imaging: Enhancing Understanding and Furthering Access of Cultural Heritage Artifacts.- Gameplay Elements in Digital Cultural Heritage Applications.- A Systematic Review of Interactive Narrative in Cultural Heritage. The road travelled and the road not taken.- Delving into Fairy Tales Designing for digital interactions in a children?s museum.- ReInHeriting cultural heritage spaces.- Human Animatronics in Museum Experience: Casa Parlante - The Living Museum, Corfu, Greece.- Multimodal presentations of the tangible and intangible dimensions of traditional crafts.- Similarity, Serendipity or Mediation: How Different Associative Principles Shape Interactive Media Design in Virtual Collections.- Designing and developing interactive kiosks for Cultural Heritage: best practices and common issues.- Interactive tangible and intangible heritage applications built on real-time graphics systems: heritage experiences in desktop CG, virtual and augmented reality.

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    Liarokapis, Fotis; Shehade, Maria; Aristidou, Andreas;(ed.)

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