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    Interactive Media with Next-Gen Technologies and Their Usability Evaluation

    Interactive Media with Next-Gen Technologies and Their Usability Evaluation by Gosavi, Chhaya Santosh; Bhutkar, Ganesh; Banubakode, Abhijit;

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      • Publisher's listprice GBP 145.00
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        73 384 Ft (69 890 Ft + 5% VAT)
      • Discount 10% (cc. 7 338 Ft off)
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    73 384 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Short description:

    Interactive media are a human-machine interface that allows people to connect with each other by making them active participants in the media they consume through text, graphics, audio and video. This book presents the challenges and opportunities presented by emerging media technologies  to explore usability evaluation. 


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    Long description:

    Interactive media are a human-machine interface that allows people to connect with each other by making them active participants in the media they consume through text, graphics, audio and video. This book presents the challenges and opportunities presented by emerging media technologies  to explore usability evaluation.


    It covers the current trends in interactive media technologies such as, Social Media, Dark Patterns, Internet of Things (IoT), Android Development, Assistive Technologies and Augmented Reality (AR) / Virtual Reality (VR). It explores various application areas such Education, Film and Television, Agriculture, Cyber Security, Bird Conservation, Smart Vehicles, Fashion Technology and e-Learning.


    Key features of this edited book are as follows:


    ?   Evaluates related Interactive Media Technologies and Applications for assessment and enhancement of their usability


    ?   Illustrates current discussions on Interactive Media Technologies such as Social Media, Dark Patterns, Internet of Things (IoT), Android Development, Assistive Technologies and Augmented Reality (AR) / Virtual Reality (VR)


    ?   Includes various case studies from application areas such as Education, Film and Television, Agriculture, Cyber Security, Bird Conservation, Smart Vehicles, Fashion Technology and e-Learning, which are helpful for researchers


    ?   Presents concept illustrations with appropriate figures, tables and suitable descriptions in a reader-friendly way


     This book is ideal for both beginners and experts working in the fields of HCI, Multimedia Techniques and Next-Gen Technologies.

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    Table of Contents:

    Section A   Interactive Media Technologies 1. User Survey On OTT Platforms 2. Analysis of Interactive Media Usage for Improving the Outcome of the Agricultural Sector in India 3. Addictive Interfaces: How Persuasion, Psychology Principles, and Emotions Shape Engagement  4. Overview of Dark Patterns Section B Next-Gen Technologies 5. Review of VR Technologies for Visually Impaired 6. Virtual Reality-Based Experience of AICTE Idea Development, Evaluation and Application Lab (KKWIEER) 7. Calibrating the IOT-Based System for Monitoring Water Quality with Known PH and Turbidity 8. Prototype Design for Smart Birdnest and Related Android App 9.AI on Wheels: AI-Powered Predictive Models for Smart Vehicles 10. Digitizing Sustainable Fashion Technology to Make Way for a Tech-savvy, Eco-friendly and Responsible Society Section C Educational Technologies 11. Intelligent Tutor Systems and the Personalization of Pedagogical Objects in Adaptive e-Learning 12. A New Pedagogy Technique for Research Based Application-Oriented Case Study Presentation 13. Cyber Forensic Accounting in Public Sector Accounting Education for Sustainable Learning Commitment in Education 4.0: Evidence and Conceptualization of Behavioral Intention 14. A Shelter of Love: Assistive Technologies for Education amongst Students with Learning Disabilities in Uganda 15. Information Communication Technology herald a Paradigm Shift in Education 16. E-learning Adoption Model: A Literature Review 


    Index


     

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