Interactive Sound and Music - Harrison, Lucy Ann; - Prospero Internet Bookshop

Interactive Sound and Music

Beyond Pressing Play
 
Edition number: 1
Publisher: Focal Press
Date of Publication:
 
Normal price:

Publisher's listprice:
GBP 135.00
Estimated price in HUF:
69 032 HUF (65 745 HUF + 5% VAT)
Why estimated?
 
Your price:

55 226 (52 596 HUF + 5% VAT )
discount is: 20% (approx 13 806 HUF off)
Discount is valid until: 31 December 2024
The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
Click here to subscribe.
 
Availability:

Not yet published.
 
  Piece(s)

 
Short description:

Interactive Sound and Music: Beyond Pressing Play provides an accessible exploration into the aesthetics of interactive audio, using examples from video games, experimental music, and participatory theatre and sound installations.

Long description:

Interactive Sound and Music: Beyond Pressing Play provides an accessible exploration into the aesthetics of interactive audio, using examples from video games, experimental music, and participatory theatre and sound installations. Offering a practitioner?s perspective, the book places interactive sound and music within a broader aesthetic context relating to key texts and discussion within musicology and wider art practices. Each chapter takes the reader through a key debate surrounding interactive sound and music, such as:



  • Is it actually interactive and does it actually matter?

  • How do audience expectations change in an interactive space?

  • How do you compose for multiple possibilities?

  • Is interactive sound and music ever finished?

  • Where now for interactive sound and music?


Supported by a series of questions at the end of each chapter that can be used as a focus for seminar or reading group activities, this is an ideal textbook for students on audio engineering, music technology, and game audio courses, as well as an essential guide for anyone interested in interactive sound and music.

Table of Contents:

1. Is it actually interactive and does it actually matter?  2. How do audience expectations change in an interactive space?  3. How do you compose for multiple possibilities?  4. More than novelty: How can you make interaction a meaningful part of the work?  5. Is interactive sound and music ever finished?  6. Can we create an artefact of a piece of interactive audio?  7. Where now for interactive sound and music?