Interactive Sound and Music - Harrison, Lucy Ann; - Prospero Internet Bookshop

Interactive Sound and Music: Beyond Pressing Play
 
Product details:

ISBN13:9781032382401
ISBN10:1032382406
Binding:Hardback
No. of pages:178 pages
Size:234x156 mm
Weight:489 g
Language:English
Illustrations: 4 Illustrations, black & white; 2 Halftones, black & white; 2 Line drawings, black & white; 5 Tables, black & white
698
Category:

Interactive Sound and Music

Beyond Pressing Play
 
Edition number: 1
Publisher: Focal Press
Date of Publication:
 
Normal price:

Publisher's listprice:
GBP 135.00
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70 875 HUF (67 500 HUF + 5% VAT)
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Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
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Short description:

Interactive Sound and Music: Beyond Pressing Play provides an accessible exploration into the aesthetics of interactive audio, using examples from video games, experimental music, and participatory theatre and sound installations.

Long description:

Interactive Sound and Music: Beyond Pressing Play provides an accessible exploration into the aesthetics of interactive audio, using examples from video games, experimental music, and participatory theatre and sound installations. Offering a practitioner?s perspective, the book places interactive sound and music within a broader aesthetic context relating to key texts and discussion within musicology and wider art practices. Each chapter takes the reader through a key debate surrounding interactive sound and music, such as:



  • Is it actually interactive and does it actually matter?

  • How do audience expectations change in an interactive space?

  • How do you compose for multiple possibilities?

  • Is interactive sound and music ever finished?

  • Where now for interactive sound and music?


Supported by a series of questions at the end of each chapter that can be used as a focus for seminar or reading group activities, this is an ideal textbook for students on audio engineering, music technology, and game audio courses, as well as an essential guide for anyone interested in interactive sound and music.

Table of Contents:

1. Is it actually interactive and does it actually matter?  2. How do audience expectations change in an interactive space?  3. How do you compose for multiple possibilities?  4. More than novelty: How can you make interaction a meaningful part of the work?  5. Is interactive sound and music ever finished?  6. Can we create an artefact of a piece of interactive audio?  7. Where now for interactive sound and music?