Product details:
ISBN13: | 9781461274773 |
ISBN10: | 146127477X |
Binding: | Paperback |
No. of pages: | 322 pages |
Size: | 235x155 mm |
Weight: | 517 g |
Language: | English |
Illustrations: | XIV, 322 p. |
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Category:
Theory of computing, computing in general
Operating systems and graphical user interfaces
Man-machine interaction
Chess
Internet in general
Further readings in the field of computing
Theory of computing, computing in general (charity campaign)
Operating systems and graphical user interfaces (charity campaign)
Man-machine interaction (charity campaign)
Chess (charity campaign)
Internet in general (charity campaign)
Further readings in the field of computing (charity campaign)
Kasparov versus Deep Blue
Computer Chess Comes of Age
Edition number: Softcover reprint of the original 1st ed. 1997
Publisher: Springer
Date of Publication: 28 September 2011
Number of Volumes: 1 pieces, Book
Normal price:
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EUR 35.30
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Discount is valid until: 31 December 2024
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Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
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Long description:
In February 1996, a chess-playing computer known as Deep Blue made history by defeating the reigning world chess champion, Gary Kasparov, in a game played under match conditions. Kasparov went on to win the six-game match 4-2 and at the end of the match announced that he believed that chess computing had come of age. This book provides an enthralling account of the match and of the story that lies behind it: the evolution of chess-playing computers and the development of Deep Blue. The story of chess-playing computers goes back a long way and the author provides a whistlestop tour of the highlights of this history. As the development comes to its culmination in Philadelphia, we meet the Deep Blue team, Garry Kasparov and each of the historic six games is provided in full with a detailed commentary. Chess grandmaster Yasser Seirawan provided a lively commentary throughout the match and here provides a Foreword about the significance of this event.
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Table of Contents:
1 Learning to Fly.- 2 The foundations.- 3 Signs of Hope and Kaissa.- 4 Mac Hack and Transposition Tables.- 5 Nothwestern University?s Chess Program.- 6 Belle and High-Speed Chess Circuitry.- 7 Cray Blitz and Hitech; Parallel Search and Parallel Eualuation.- 8 Chiptest, Deep Thought, and Deep Bule-and Garry Kasparov.- 9 Deep Blue and Garry Kasparov in Philadelphia.- 10 The Future.- Appendix A History of Major Computer Chess Championships.- Appendix B Rules Governing the ACM Chess Challenge.- Appendix C Deep Blue Diary.- Appendix D Diary of Kasparov versus Computers.- Appendix E Algebraic Chess Notation.