ISBN13: | 9781032102986 |
ISBN10: | 1032102985 |
Binding: | Hardback |
No. of pages: | 366 pages |
Size: | 254x178 mm |
Weight: | 834 g |
Language: | English |
Illustrations: | 17 Illustrations, black & white; 131 Illustrations, color; 1 Halftones, black & white; 101 Halftones, color; 16 Line drawings, black & white; 30 Line drawings, color; 8 Tables, black & white |
698 |
Computer Graphics Softwares
Arts in general
Other integrated software packages
Design in general
Game planning
Media and communication science in general
Computer Graphics Softwares (charity campaign)
Arts in general (charity campaign)
Other integrated software packages (charity campaign)
Design in general (charity campaign)
Game planning (charity campaign)
Media and communication science in general (charity campaign)
Learning Video Game Design on the Tabletop
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Presented in a step-by-step format, this book helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation.
Learn the mechanics that take your game from an idea to a playable product.
Do you aspire to be a game designer but aren?t sure where to begin? Learning Video Game Design on the Tabletop guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create.
Learning to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, this book helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation.
The Second Edition includes:
- Simple, highly focused games that can be played, analyzed, improved, and/or modified in conjunction with a particular topic in the book
- Integrated game design exercises, chapter learning objectives, and in-text sidebars to provide further examples to apply directly to your game creation process
Essays from professional tabletop and video game designers in which they describe their professional journeys and design philosophies.
1. Getting Started
2. Diving In
3. Foundations
4. Choices
5. Stories
6. Chance
7. Structure
8. Playtesting Tabletop Games
9. Balance
10. Economies
11. Turns, Ticks, & Time
12. Designing Autonomy
13. Prototyping Videogames
Further Reading
Ludography
Bibliography
Index