Learning Video Game Design on the Tabletop - Ham, Ethan; - Prospero Internet Bookshop

Learning Video Game Design on the Tabletop
 
Product details:

ISBN13:9781032102986
ISBN10:1032102985
Binding:Hardback
No. of pages:366 pages
Size:254x178 mm
Weight:834 g
Language:English
Illustrations: 17 Illustrations, black & white; 131 Illustrations, color; 1 Halftones, black & white; 101 Halftones, color; 16 Line drawings, black & white; 30 Line drawings, color; 8 Tables, black & white
698
Category:

Learning Video Game Design on the Tabletop

 
Edition number: 2
Publisher: CRC Press
Date of Publication:
 
Normal price:

Publisher's listprice:
GBP 120.00
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61 362 HUF (58 440 HUF + 5% VAT)
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Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 2-3 weeks.
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Short description:

Presented in a step-by-step format, this book helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation.

Long description:

Learn the mechanics that take your game from an idea to a playable product.


Do you aspire to be a game designer but aren?t sure where to begin? Learning Video Game Design on the Tabletop guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create.


Learning to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, this book helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation.


The Second Edition includes:



  • Simple, highly focused games that can be played, analyzed, improved, and/or modified in conjunction with a particular topic in the book

  • Integrated game design exercises, chapter learning objectives, and in-text sidebars to provide further examples to apply directly to your game creation process


  • Essays from professional tabletop and video game designers in which they describe their professional journeys and design philosophies.

Table of Contents:

1.        Getting Started


2.        Diving In


3.        Foundations


4.        Choices


5.        Stories


6.        Chance


7.        Structure


8.        Playtesting Tabletop Games


9.        Balance


10.     Economies


11.     Turns, Ticks, & Time


12.     Designing Autonomy


13.     Prototyping Videogames


 


Further Reading


Ludography


Bibliography


Index