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    Making Smart Cities More Playable: Exploring Playable Cities

    Making Smart Cities More Playable by Nijholt, Anton;

    Exploring Playable Cities

    Series: Gaming Media and Social Effects;

      • GET 8% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 171.19
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        72 618 Ft (69 160 Ft + 5% VAT)
      • Discount 8% (cc. 5 809 Ft off)
      • Discounted price 66 809 Ft (63 627 Ft + 5% VAT)

    72 618 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1st ed. 2020
    • Publisher Springer
    • Date of Publication 2 August 2019
    • Number of Volumes 1 pieces, Book

    • ISBN 9789811397646
    • Binding Hardback
    • No. of pages377 pages
    • Size 235x155 mm
    • Weight 752 g
    • Language English
    • Illustrations 5 Illustrations, black & white; 119 Illustrations, color
    • 42

    Categories

    Short description:

    This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human?computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers.


    This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.

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    Long description:

    This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human?computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers.



    This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.

    More

    Table of Contents:


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