ISBN13: | 9781032649689 |
ISBN10: | 1032649682 |
Binding: | Paperback |
No. of pages: | 250 pages |
Size: | 234x156 mm |
Language: | English |
Illustrations: | 139 Illustrations, black & white; 136 Halftones, black & white; 3 Line drawings, black & white; 6 Tables, black & white |
700 |
Mastering Technical Art in Unreal Engine
GBP 48.99
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This book covers how to build materials and VFX that bring your projects to life in the Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of the Unreal Engine.
This book covers how to build materials and VFX that bring your projects to life in Unreal Engine. Each chapter will provide you with the necessary underpinning theory as well as activities to test your learning inside of Unreal Engine.
You'll learn about Material Graphs, Parameters, Instances, Materials Maths, Nodes, Niagara Emitters and much more as you complete project-based examples. Included in the book is a series of introductory demonstration videos and quizzes to help test your learning, giving you all the tools and knowledge to make cutting-edge game materials and VFX.
This book will be of great interest to all students learning to create technical art within Unreal Engine, as well as professionals looking to sharpen their skills.
01. What Is Technical Art
02. An Artist?s Guide to the Rendering Pipeline
03. What Are Materials?
04. Creating Your First Material
05. Material Instances
06. Master Materials
07. Mesh Painting and Materials
08. Introductory Materials for VFX
9. Introduction to Niagara and VFX in the Unreal Engine
10. Creating The Energy Orb
11. Creating Our Sparking Cauldron
12. The Dawn of Fire
13. Magical Spells and Fireworks
14. The Waterfall
15. The Fire Tornado