Mathematics of Tabletop Games - Montgomery, Aaron; - Prospero Internet Bookshop

Mathematics of Tabletop Games

 
Edition number: 1
Publisher: A K Peters
Date of Publication:
 
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Publisher's listprice:
GBP 74.99
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38 346 HUF (36 520 HUF + 5% VAT)
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Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 2-3 weeks.
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  Piece(s)

 
Short description:

This book provides a bridge between mathematics and hobby tabletop gaming. Readers interested in either mathematics or tabletop games will find this book an engaging way to begin exploring the other topic or the connection between the topics.

Long description:

Mathematics of Tabletop Games provides a bridge between mathematics and hobby tabletop gaming. Instead of focusing on games mathematicians play, such as nim and chomp, this book starts with the tabletop games played by avid gamers and hopes to address the question: which field of mathematics concerns itself with this situation?


Readers interested in either mathematics or tabletop games will find this book an engaging way to begin exploring the other topic or the connection between the topics.



Features 




  • Presents an entry-level exposition of interesting mathematical concepts that are not commonly taught outside of upper-level mathematics courses 

  • Acts as a resource for mathematics instructors who wish to provide new examples of standard mathematical concepts 

  • Features material that may help game designers and developers make design decisions about game mechanisms 

  • Provides working Python code that can be used to solve common questions about games

  • Covers a broad range of mathematical topics that could be used as survey material for undergraduates curious about mathematics.

Table of Contents:

1. Combinatorics. 2. Geometry. 3. Group Theory. 4. Graph Theory. 5. Probability. 6. Game Theory. 7. Auctions. 8. Logic. 9. Number Theory.