Monstrosity in Games and Play ? A Multidisciplinary Examination of the Monstrous in Contemporary Cultures - Stang, Sarah; Meriläinen, Mikko; Blom, Joleen; - Prospero Internet Bookshop

Monstrosity in Games and Play ? A Multidisciplinary Examination of the Monstrous in Contemporary Cultures: A Multidisciplinary Examination of the Monstrous in Contemporary Cultures
 
Product details:

ISBN13:9789463725682
ISBN10:9463725687
Binding:Hardback
No. of pages:294 pages
Size:944x962x15 mm
Weight:666 g
Language:English
700
Category:

Monstrosity in Games and Play ? A Multidisciplinary Examination of the Monstrous in Contemporary Cultures

A Multidisciplinary Examination of the Monstrous in Contemporary Cultures
 
Publisher: Amsterdam University Press
Date of Publication:
 
Normal price:

Publisher's listprice:
GBP 113.00
Estimated price in HUF:
59 325 HUF (56 500 HUF + 5% VAT)
Why estimated?
 
Your price:

53 393 (50 850 HUF + 5% VAT )
discount is: 10% (approx 5 933 HUF off)
The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
Click here to subscribe.
 
Availability:

Not yet published.
 
  Piece(s)

 
Long description:
Monsters fascinate us. From ancient folklore to contemporary digital games, they are at the core of the stories we tell. They reflect our fears, deepest desires, and the monstrosity hidden within ourselves. Monsters hold a mirror to our contemporary society and reveal who we truly are.

This edited collection examines monsters and monstrosity in games and play. Monsters are a key feature of most games: we fight, kill, and eat them?and sometimes, we become them. However, monsters in games and play are not only entertaining but also a reflection of the monstrosity of our world. In this book, twenty-two scholars explore how themes such as mental health, colonialism, individualism, disability, gender, sexuality, racism, and exclusion are reflected in the monsters we interact with in games, play, and our daily lives both online and offline.

Monstrosity in Games and Play is recommended to readers interested in the monstrous in contemporary game cultures and their surrounding societies.