Product details:
ISBN13: | 9789463725682 |
ISBN10: | 9463725687 |
Binding: | Hardback |
No. of pages: | 282 pages |
Size: | 944x962x15 mm |
Weight: | 666 g |
Language: | English |
700 |
Category:
Monstrosity in Games and Play ? A Multidisciplinary Examination of the Monstrous in Contemporary Cultures
A Multidisciplinary Examination of the Monstrous in Contemporary Cultures
Series:
Games and Play;
11;
Publisher: Amsterdam University Press
Date of Publication: 2 December 2024
Normal price:
Publisher's listprice:
GBP 113.00
GBP 113.00
Your price:
52 004 (49 528 HUF + 5% VAT )
discount is: 10% (approx 5 778 HUF off)
The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
Click here to subscribe.
Click here to subscribe.
Availability:
Not yet published.
Long description:
Monsters fascinate us. From ancient folklore to contemporary digital games, they are at the core of the stories we tell. They reflect our fears, deepest desires, and the monstrosity hidden within ourselves. Monsters hold a mirror to our contemporary society and reveal who we truly are.
This edited collection examines monsters and monstrosity in games and play. Monsters are a key feature of most games: we fight, kill, and eat them?and sometimes, we become them. However, monsters in games and play are not only entertaining but also a reflection of the monstrosity of our world. In this book, twenty-two scholars explore how themes such as mental health, colonialism, individualism, disability, gender, sexuality, racism, and exclusion are reflected in the monsters we interact with in games, play, and our daily lives both online and offline.
Monstrosity in Games and Play is recommended to readers interested in the monstrous in contemporary game cultures and their surrounding societies.
This edited collection examines monsters and monstrosity in games and play. Monsters are a key feature of most games: we fight, kill, and eat them?and sometimes, we become them. However, monsters in games and play are not only entertaining but also a reflection of the monstrosity of our world. In this book, twenty-two scholars explore how themes such as mental health, colonialism, individualism, disability, gender, sexuality, racism, and exclusion are reflected in the monsters we interact with in games, play, and our daily lives both online and offline.
Monstrosity in Games and Play is recommended to readers interested in the monstrous in contemporary game cultures and their surrounding societies.