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    Mytholudics: Games and Myth

    Mytholudics by Ford, Dom;

    Games and Myth

    Series: Video Games and the Humanities; 18;

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      • Publisher's listprice EUR 89.95
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        38 156 Ft (36 339 Ft + 5% VAT)
      • Discount 5% (cc. 1 908 Ft off)
      • Discounted price 36 248 Ft (34 522 Ft + 5% VAT)

    38 156 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number 1
    • Publisher De Gruyter Oldenbourg
    • Date of Publication 21 April 2025

    • ISBN 9783111341279
    • Binding Hardback
    • No. of pages368 pages
    • Size 230x155 mm
    • Weight 647 g
    • Language English
    • Illustrations 11 Illustrations, black & white; 8 Illustrations, color; 20 Tables, black & white
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    Long description:

    Games create worlds made of many different elements, but also of rules, systems and structures for how we act in them. So how can we make sense of them? Mytholudics: Games and Myth lays out an approach to understanding games using theories from myth and folklore.

    Myth is taken here not as an object but as a process, a way of expressing meaning. It works to naturalise arbitrary constellations of signs, to connect things in meaning. Behind the phrase ?just the way it is? is a process of mythologization that has cemented it.

    Mytholudics lays out how this understanding of myth works for the analysis of games. In two sections each analysing five digital games, it then shows how this approach works in practice: one through the lens of heroism and one through monstrosity. These ask questions such as what heroic mythology is constructed in Call of Duty? What do the monsters in The Witcher tell us about the game?s model of the world? How does Hellblade: Senua?s Sacrifice weave a conflict between Norse and Pictish mythology into one between competing models of seeing mental illness?

    This method helps to see games and their worlds in the whole. Stories, gameplay, systems, rules, spatial configurations and art styles can all be considered together as contributing to the meaning of the game.

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    Mytholudics: Games and Myth

    Mytholudics: Games and Myth

    Ford, Dom;

    38 156 HUF

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