
Navigating Imaginary Worlds
Wayfinding and Subcreation
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Product details:
- Edition number 1
- Publisher Routledge
- Date of Publication 16 June 2025
- ISBN 9781032819549
- Binding Hardback
- No. of pages312 pages
- Size 229x152 mm
- Weight 453 g
- Language English
- Illustrations 19 Illustrations, black & white; 16 Halftones, black & white; 3 Line drawings, black & white 700
Categories
Short description:
This edited anthology offers a collection of essays that each look at various types of wayfinding. Together they explore a variety of wayfinding tools and techniques and their applications, as well as ways of keeping track of the construction of worlds too.
MoreLong description:
This edited anthology offers a collection of essays that each look at various types of wayfinding. Together they explore a variety of wayfinding tools and techniques and their applications, as well as ways of keeping track of the construction of worlds too.
With transmedial worlds extending over multiple media, multiple authors, and sometimes even multiple decades of creation, a wealth of different issues can arise; worlds need to direct audience members into how to organize them conceptually. Edited by Mark J. P Wolf and featuring contributions from a distinguished set of authors from interdisciplinary backgrounds, this book enriches the theory, history, and practice of world-building, through the exploration of navigation. The essays have many overlapping concerns and together they provide the reader with a range of discussions regarding wayfinding and the many ways it intersects with world-building - and world-experiencing - activities. Thus, rather than just analyzing worlds themselves, the anthology also asks the reader to consider analyzing the act of world-building itself.
This collection will be of interest to students and scholars in a variety of fields including Subcreation Studies, Transmedia Studies, Popular Culture, Comparative Media Studies, Video Game Studies, Film Studies, and Interdisciplinary Literary Studies.
Table of Contents:
About the Contributors
Acknowledgments
Foreword
Kevin Conran
Introduction
Mark J. P. Wolf
FINDING ONE?S WAY AROUND
World-Building, Emplotment, and Disorientation in Gangs of New York
Henry Jenkins
Comic Book Encyclopedias: The What, When, Where, Why and How of DC?s Who?s Who and The Official Handbook of the Marvel Universe
Blair Davis
Navigating Ludotopia, Exploring Allotopia: Natural and Unnatural Exploration of Open Worlds in Video Games
Krzysztof M. Maj
The Importance of Afterstory and Tolkien?s Fourth Age
Mark J. P. Wolf
WAYFINDING IN INTERACTIVE WORLDS
Pinball Playfields: Mapping Heavy Metal
Ryan Banfi
Toys-to-Guide: Nintendo amiibo as Transmedial Waypoints
Matthew Thomas Payne
The Warhammer Product and Service Portfolio: Wayfinding as Competitive Advantage
Neal Baker
Where Be Witches? The Role of Adventure Maps in Building a Game World
Stefan Ekman
The Soundscape of the Metaverse: Aural Navigation in Meta?s Horizon Worlds
Harry Burson
Transcendent Travels: Wayfinding in Extended Realities
Gundolf S. Freyermuth
CONCEPTUAL WAYFINDING
Miniature Worlds
Mark J. P. Wolf
Journey Loops and Vicious Circles: Lessons of Unfortunate Adventures in Romantic Tales
Lily Alexander
Artificial Intelligence and the Possibility of Sub-Subcreation
Mark J. P. Wolf
Research as a Navigating Tool
Nathali H. S. Pilegaard
APPENDIX
The Cartographers of Vasterra
Mark J. P. Wolf
Index