
- Publisher's listprice EUR 171.19
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- Discount 8% (cc. 5 809 Ft off)
- Discounted price 66 809 Ft (63 627 Ft + 5% VAT)
72 618 Ft
Availability
Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
Not in stock at Prospero.
Why don't you give exact delivery time?
Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.
Product details:
- Edition number Softcover reprint of the original 1st ed. 2017
- Publisher Springer
- Date of Publication 29 June 2018
- Number of Volumes 1 pieces, Previously published in hardcover
- ISBN 9789811094880
- Binding Paperback
- No. of pages253 pages
- Size 235x155 mm
- Weight 4044 g
- Language English
- Illustrations 2 Illustrations, black & white; 71 Illustrations, color 0
Categories
Short description:
Long description:
?In Playable Cities, edited by Anton Nijholt, several researchers pose ideas for ?smart cities? - developing current metropolitan hubs to allow citizens to ?playfully connect with [their] environments, and with one another, by way of environments.? ? Playable Cities contains a lot of interesting, highly descriptive information on the many facets of the research involving smart cities. ? the amount of Playable Cities contains will be helpful in leading to further research on smart cities ? .? (Brian Couch, Fudan Journal of the Humanities and Social Sciences, Vol. 10, 2017) More
Table of Contents:
Introduction to Playable Cities.- Creative Tourism, Social Tourism and Playful Smart Cities.- Playful Urban Interventions.- Game Engine in Urban Planning and Citizen Participation.- Thirdplaceness.- Mischief Humor in Playable Cities.- Digital Cartography for Playable Cities.- Development of Pervasive Games.- Urban Game: Operation Noose.- Engaging with the City through Urban Data Games.- Experimentation and Playfulness.
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