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    Playable Cities: The City as a Digital Playground

    Playable Cities by Nijholt, Anton;

    The City as a Digital Playground

    Series: Gaming Media and Social Effects;

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      • Publisher's listprice EUR 171.19
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        72 618 Ft (69 160 Ft + 5% VAT)
      • Discount 8% (cc. 5 809 Ft off)
      • Discounted price 66 809 Ft (63 627 Ft + 5% VAT)

    72 618 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number Softcover reprint of the original 1st ed. 2017
    • Publisher Springer
    • Date of Publication 29 June 2018
    • Number of Volumes 1 pieces, Previously published in hardcover

    • ISBN 9789811094880
    • Binding Paperback
    • No. of pages253 pages
    • Size 235x155 mm
    • Weight 4044 g
    • Language English
    • Illustrations 2 Illustrations, black & white; 71 Illustrations, color
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    Short description:

    This book addresses the topic of playable cities, which use the ?smartness? of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban data to design games and playful applications, architecture design and playability, and mischief and humor in playable cities.

    The smartness of digital cities can be found in the sensors and actuators that are embedded in their environment. This smartness allows them to monitor, anticipate and support our activities and increases the efficiency of the cities and our activities. These urban smart technologies can offer citizens playful interactions with streets, buildings, street furniture, traffic, public art and entertainment, large public displays and public events.

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    Long description:

    This book addresses the topic of playable cities, which use the ?smartness? of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban data to design games and playful applications, architecture design and playability, and mischief and humor in playable cities.

    The smartness of digital cities can be found in the sensors and actuators that are embedded in their environment. This smartness allows them to monitor, anticipate and support our activities and increases the efficiency of the cities and our activities. These urban smart technologies can offer citizens playful interactions with streets, buildings, street furniture, traffic, public art and entertainment, large public displays and public events.


    ?In Playable Cities, edited by Anton Nijholt, several researchers pose ideas for ?smart cities? - developing current metropolitan hubs to allow citizens to ?playfully connect with [their] environments, and with one another, by way of environments.? ? Playable Cities contains a lot of interesting, highly descriptive information on the many facets of the research involving smart cities. ? the amount of Playable Cities contains will be helpful in leading to further research on smart cities ? .? (Brian Couch, Fudan Journal of the Humanities and Social Sciences, Vol. 10, 2017)

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    Table of Contents:

    Introduction to Playable Cities.- Creative Tourism, Social Tourism and Playful Smart Cities.- Playful Urban Interventions.- Game Engine in Urban Planning and Citizen Participation.- Thirdplaceness.- Mischief Humor in Playable Cities.- Digital Cartography for Playable Cities.- Development of Pervasive Games.- Urban Game: Operation Noose.- Engaging with the City through Urban Data Games.- Experimentation and Playfulness.

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