• Contact

  • Newsletter

  • About us

  • Delivery options

  • News

  • 0
    Playful User Interfaces: Interfaces that Invite Social and Physical Interaction

    Playful User Interfaces by Nijholt, Anton;

    Interfaces that Invite Social and Physical Interaction

    Series: Gaming Media and Social Effects;

      • GET 8% OFF

      • The discount is only available for 'Alert of Favourite Topics' newsletter recipients.
      • Publisher's listprice EUR 106.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        45 385 Ft (43 223 Ft + 5% VAT)
      • Discount 8% (cc. 3 631 Ft off)
      • Discounted price 41 753 Ft (39 765 Ft + 5% VAT)

    45 385 Ft

    db

    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Product details:

    • Edition number Softcover reprint of the original 1st ed. 2014
    • Publisher Springer
    • Date of Publication 3 September 2016
    • Number of Volumes 1 pieces, Previously published in hardcover

    • ISBN 9789811011924
    • Binding Paperback
    • No. of pages352 pages
    • Size 235x155 mm
    • Weight 5504 g
    • Language English
    • Illustrations 7 Illustrations, black & white; 122 Illustrations, color
    • 0

    Categories

    Short description:

    The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ?playful?, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation, and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.

    More

    Long description:

    The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ?playful?, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.

    From the book reviews:

    ?The papers within the book demonstrate the value of user interfaces, not only as a way of catching the attention of humans, but also, and most importantly, as a way of teaching concepts, playing games intelligently, and helping people. ? This book may be quite valuable for educators, graphic designers, computer engineers, and web developers. Researchers dealing with human interaction might also benefit from reading it.? (Ramon Gonzalez Sanchez, Computing Reviews, July, 2014)

    More

    Table of Contents:

    Introduction.- Public Interfaces Requiring Full-Body Interaction.- Multiplayer Mobile Games.- Smart Ball Applications.- New Exertion Games.- Tabletop Interfaces for Children with Autism.- Tabletop Interfaces for Children?s Museum Visits.- Tangible Game Interfaces.- Child-Computer Interaction.- Interactive Playgrounds for Children.- Engagement in Playful Collective Interaction.- Head Up Games.

    More