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    Playtesting Best Practices: Real World and Online

    Playtesting Best Practices by Backe, Chris;

    Real World and Online

    Series: CRC Press Guides to Tabletop Game Design;

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    24 793 Ft

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    Product details:

    • Edition number 1
    • Publisher CRC Press
    • Date of Publication 9 June 2025

    • ISBN 9781032813486
    • Binding Paperback
    • No. of pages160 pages
    • Size 229x152 mm
    • Language English
    • Illustrations 9 Illustrations, black & white; 9 Line drawings, black & white; 3 Tables, black & white
    • 700

    Categories

    Short description:

    Playtesting Best Practices: Real World and Online covers the complete journey of playtesting - the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games.

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    Long description:

    Playtesting Best Practices: Real World and Online covers the complete journey of playtesting - the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games. This step-by-step guide embraces the process and celebrates the purpose of every step, from early self-playtesting to late-stage unguided playtesting, and offers the specific questions and practices the author has refined to perfect his own games.


    This book is split up into four main sections, each with a distinct focus:



    • Getting ready to playtest: establishing goalposts, brainstorming, self-playtesting, getting organized, how to design a prototype, and writing rules. The focus here is starting good habits and establishing best practices, whether this is your first game or your hundredth.

    • Playtesting in the real world: how to find playtesters, how to teach your game, what to do during the playtest, how to take notes and collect feedback, and being a great playtester yourself

    • Playtesting online: how to adapt to digital platforms, the best practices to playtesting online, how to use these opportunities well, and cautions about playtesting online.

    • What to do next: how to iterate, additional ways to playtest your game, knowing when you're done with playtesting, and choosing how to get your game out there.

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    Table of Contents:

    Introduction, Section 1 - Getting Ready to Playtest, Chapter 1 - how we got here - a review to catch you up, Chapter 2 - Brainstorming, Self-playtesting, and Organizing, Chapter 3 - Prototyping the Game, Chapter 4 - writing rules and reference cards, Section 2 - Playtesting in the Real World, Chapter 5 - finding playtesters and preparing to playtest with other people, Chapter 6 - teaching your game to playtesters, Chapter 7 - during the playtest, Chapter 8 - taking notes and collecting feedback, Chapter 9 - iterating and preparing for the next playtest, Chapter 10 - becoming a great playtester, Section 3 - Playtesting Online, Chapter 11 - getting started with online playtesting, Chapter 12 - best practices with online playtesting, Section 4 - What to Do Next, Chapter 13 - Stress-testing your game - additional ways to playtest, Chapter 14 - what happens next?, Conclusion






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