Projection Design - Gaddy, Davin E.; - Prospero Internet Bookshop

Projection Design: The Basics
 
Product details:

ISBN13:9780367618612
ISBN10:0367618613
Binding:Paperback
No. of pages:234 pages
Size:198x129 mm
Weight:453 g
Language:English
Illustrations: 21 Illustrations, black & white; 21 Halftones, black & white; 1 Tables, black & white
700
Category:

Projection Design

The Basics
 
Series: The Basics;
Edition number: 1
Publisher: Routledge
Date of Publication:
 
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Short description:

Projection Design: The Basics explores the concepts of visual elements in live entertainment. It provides a conversational view of the fundamentals of projection design, from production meetings and the elements of visual design to the equipment necessary to make it all happen.


Long description:

Projection Design: The Basics explores the concepts of visual elements in live entertainment. It provides a conversational view of the fundamentals of projection design, from production meetings and the elements of visual design to the equipment necessary to make it all happen.


This text examines the themes and theories universal to a wide range of topics, to provide a foundation for anyone interested in using video for their live production or those who are looking where to start as a designer. Topics covered include:



  • Methods of extracting visuals from a script and communicating them to production staff

  • Basics of visual design

  • Understanding human perception and how this influences design

  • How to choose the right equipment to build a system


With a detailed glossary, basic formulas, and comprehensive explanation from start to finish, Projection Design: The Basics is an ideal primer for Projection Design courses, and will be of interest to anyone entering the field of projection and media design for the first time.

Table of Contents:

1. What is Projection Design?  2. Expectation and Perception ? 2D in a 3D World  3. Design Elements and Workflow  4. Basic Concepts  5. Content  6. Equipment  7. Show Control  8. Building a System