Story Structure and Development - Caldwell, Craig; - Prospero Internet Bookshop

Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and XR Creators
 
Product details:

ISBN13:9781032786506
ISBN10:1032786507
Binding:Hardback
No. of pages:242 pages
Size:254x178 mm
Language:English
Illustrations: 19 Illustrations, black & white; 187 Illustrations, color; 11 Halftones, black & white; 181 Halftones, color; 8 Line drawings, black & white; 6 Line drawings, color
700
Category:

Story Structure and Development

A Guide for Animators, VFX Artists, Game Designers, and XR Creators
 
Edition number: 2
Publisher: CRC Press
Date of Publication:
 
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Short description:

This book provides a clear and practical approach to understanding the essentials of storytelling. This book distills fundamental elements, principles, and structures, explicitly tailored for animators, game designers, VFX artists, and XR creators, so they can seamlessly integrate these concepts into their work.

Long description:

Professor Craig Caldwell?s Story Structure and Development provides a clear and practical approach to understanding the essentials of storytelling. This book distills fundamental elements, principles, and structures, explicitly tailored for animators, game designers, VFX artists, and XR creators, so they can seamlessly integrate these concepts into their work. It is a comprehensive guide, enriched with extensive insights and advice from industry professionals.


The thoroughly revised and updated Second Edition introduces new film and animation examples alongside over 200 vibrant images designed with today?s digital content creators in mind. Organized to enhance accessibility, this edition offers a structured approach to the story fundamentals critical to today?s movies, animation, games, and XR. Readers will gain valuable insights into the universal patterns of narrative, gaining a deeper understanding of the core story concepts that directors and producers often emphasize with the phrase, "It?s all about story."


Key Features:



  • Comprehensive Story Structure: This approach consolidates universal story frameworks across the digital media industry into a single, accessible text.

  • Visual Learning: Features a wealth of illustrations and visuals that reinforce and clarify key concepts for visual learners.

  • Flexible Organization: It is structured to allow readers to access sections in a non-linear manner, either for individual reference or adaptation to various teaching methodologies.


 

Table of Contents:

Part 1 ? Story Structure (Plot)


 


Chapter 1 Plot ? the structure


What is a Dramatic Story?


Plot? what is it?


3 Act Structure


Multiple Acts


Plot Shapes


Plot Structures ? The Short


Structural Comparisons


What do all plots have in common?


References


 


Chapter 2 Setup Act I (beginning)


Types of Setup


The Opening Image


Exposition (what does the audience need to know?)


Show Don?t Tell Rule


Inciting Incident (starting the story)


What?s at Stake (why an audience cares)


Story Questions (keeps the audiences watching)


End of Act I ? New Story World


References


 


Chapter 3 Conflict Act II (the middle)


What happens in the Middle?


Increasing Conflict


Types of Conflict


Turning Points/Reversals


Cause and Effect (connected events)


End of Act II ? Crisis


References


 


Chapter 4 Resolution Act III (end)


Endings ? for the Viewer


Climax


Resolution


Meaning


References


 


Chapter 5 Plot Driven Stories


Story Genres


Story Types


Only a few basic Plots


References


 


Part 2 ? Story Principles


 


Chapter 6 Story Components


Is Conflict necessary?


Premise ? What is the Story about?


Theme ? What does it mean?


Emotion ? Purpose of dramatic story


The Setting (situation)


 References


 


Chapter 7 Story Techniques


Narrative Questions


Surprise


Suspense


Comedy


Foreshadowing ? Creating anticipation


References


 


Chapter 8 Interactive Narratives


Why Story in Games/XR?


Story versus Narrative


World Storytelling ? Narrative as Story World


Immersive Story(telling)?


AI & Human Storytelling?


References


 


Part 3 ? Bringing Characters to Life


 


Chapter 9 Character 


Character - Why do we watch?


Archetypes vs. Stereotypes


Create Finding your Characters


Backstory vs. Character Profile


Identification/Empathy


Love your Characters


Villains


References


 


Chapter 10 Character Motivations


What does a character want?


Need - What a character really, really wants 


Conflict reveals character


Character Flaws (Fatal)


Setting as Character


References


 


Chapter 11 Character Driven Stories


Character Stories


Fear - the Inner Journey


Choices ? it is why we watch


Types of Change


Character Arc


Unity of opposites


References


 


Part 4 ? Storytelling (the development)


 


Chapter 12 Generating Ideas


Brainstorming Ideas


Three Types of Research


Asking? What If? 


Clichés ? good or bad?


Point of View ? Whose story is it?


References


 


Chapter 13 Development


The Development process


Borrow, Adapt, Steal


Problems are at the beginning


Know your Ending


Dialogue ? its functions


Making the story? Short


References


 


Chapter 14 Viewer (Audience/Player)


Meeting Viewer?s Expectations


Who know What? When?


Gaps ? the unexpected


Believability


Are Coincidences OK?


References


 


 


Chapter 15 Subverting the Story Formula


Disrupting Story Expectations


Breaking Genre Tropes & Plots


Hybrid Genres


Eastern vs. Western Storytelling


References