ISBN13: | 9780415627016 |
ISBN10: | 041562701X |
Binding: | Paperback |
No. of pages: | 348 pages |
Size: | 235x191 mm |
Weight: | 740 g |
Language: | English |
Illustrations: | 24 Tables, color |
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Theory of computing, computing in general
Software development
Computer Graphics Softwares
Digital signal, audio and image processing
Man-machine interaction
Arts in general
Other integrated software packages
Media and information industry
Design in general
Game planning
Internet services (online shopping, banking)
Further readings in the field of computing
Media and communication science in general
Theory of computing, computing in general (charity campaign)
Software development (charity campaign)
Computer Graphics Softwares (charity campaign)
Digital signal, audio and image processing (charity campaign)
Man-machine interaction (charity campaign)
Arts in general (charity campaign)
Other integrated software packages (charity campaign)
Media and information industry (charity campaign)
Design in general (charity campaign)
Game planning (charity campaign)
Internet services (online shopping, banking) (charity campaign)
Further readings in the field of computing (charity campaign)
Media and communication science in general (charity campaign)
Tabletop Game Design for Video Game Designers
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In Tabletop Game Design for Video Game Designers experienced game designer Ethan Ham presents game mechanic design in a step-by-step format that takes the reader from thinking about games to actually making them. The book reaches beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create. Fully playable games and exercises are included and accompany every topic so the reader truly understands and experiences the subject matter.
Learn the mechanics that take your game from an idea to a playable product.
Do you aspire to be a game designer but aren?t sure where to begin? Tabletop Game Design for Video Game Designers guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create.
Learning to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, Tabletop Game Design for Video Game Designers helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation.
Tabletop Game Design for Video Game Designers includes:
- Simple, highly focused games that can be played, analyzed, improved, and/or modified in conjunction with a particular topic in the book.
- Integrated game design exercises, chapter learning objectives, and in-text sidebars to provide further examples to apply directly to your game creation process.
- A companion website (www.funmines.com) which includes: "print & play" tabletop games, links to online games, game design resources, and articles about designing and developing games.
Chapter 1: Getting Started
Chapter 2: Foundations
Chapter 3: Creating Tabletop Games
Chapter 4: Playtesting Tabletop Games
Chapter 5: Rules
Chapter 6: Themes
Chapter 7: Beginnings, Endings, & Elminiation
Chapter 8: Movement & Space
Chapter 9: Actions & Choices
Chapter 10: Chance
Chapter 11: Economies
Chapter 12: Balance
Chapter 13: Computer Turns, Ticks, & Time
Chapter 14: Designing Autonomy
Chapter 15: Paper Prototying Computer Games