Product details:
ISBN13: | 9781138428164 |
ISBN10: | 1138428167 |
Binding: | Hardback |
No. of pages: | 348 pages |
Size: | 235x191 mm |
Weight: | 453 g |
Language: | English |
0 |
Category:
Theory of computing, computing in general
Software development
Computer Graphics Softwares
Digital signal, audio and image processing
Arts in general
Design in general
Game planning
Internet services (online shopping, banking)
Media and communication science in general
Theory of computing, computing in general (charity campaign)
Software development (charity campaign)
Computer Graphics Softwares (charity campaign)
Digital signal, audio and image processing (charity campaign)
Arts in general (charity campaign)
Design in general (charity campaign)
Game planning (charity campaign)
Internet services (online shopping, banking) (charity campaign)
Media and communication science in general (charity campaign)
Tabletop Game Design for Video Game Designers
Edition number: 1
Publisher: Routledge
Date of Publication: 2 August 2017
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Publisher's listprice:
GBP 180.00
GBP 180.00
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Long description:
Learn the mechanics that take your game from an idea to a playable product.
Do you aspire to be a game designer but aren?t sure where to begin? Tabletop Game Design for Video Game Designers guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create.
Learning to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, Tabletop Game Design for Video Game Designers helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation.
Tabletop Game Design for Video Game Designers includes:
Simple, highly focused games that can be played, analyzed, improved, and/or modified in conjunction with a particular topic in the book.
Integrated game design exercises, chapter learning objectives, and in-text sidebars to provide further examples to apply directly to your game creation process.
A companion website (www.funmines.com) which includes: "print and play" tabletop games, links to online games, game design resources, and articles about designing and developing games.
Do you aspire to be a game designer but aren?t sure where to begin? Tabletop Game Design for Video Game Designers guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create.
Learning to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, Tabletop Game Design for Video Game Designers helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation.
Tabletop Game Design for Video Game Designers includes:
Simple, highly focused games that can be played, analyzed, improved, and/or modified in conjunction with a particular topic in the book.
Integrated game design exercises, chapter learning objectives, and in-text sidebars to provide further examples to apply directly to your game creation process.
A companion website (www.funmines.com) which includes: "print and play" tabletop games, links to online games, game design resources, and articles about designing and developing games.
Table of Contents:
Chapter 1: Getting Started
Chapter 2: Foundations
Chapter 3: Creating Tabletop Games
Chapter 4: Playtesting Tabletop Games
Chapter 5: Rules
Chapter 6: Themes
Chapter 7: Beginnings, Endings, & Elminiation
Chapter 8: Movement & Space
Chapter 9: Actions & Choices
Chapter 10: Chance
Chapter 11: Economies
Chapter 12: Balance
Chapter 13: Computer Turns, Ticks, & Time
Chapter 14: Designing Autonomy
Chapter 15: Paper Prototying Computer Games