Teaching Video Game Design Fundamentals - Sandham, Andy; - Prospero Internet Bookshop

Teaching Video Game Design Fundamentals: A Guide for Educating with Practical Examples and Learning Materials
 
Product details:

ISBN13:9781032644714
ISBN10:10326447111
Binding:Hardback
No. of pages:320 pages
Size:246x174 mm
Language:English
Illustrations: 268 Illustrations, black & white; 259 Halftones, black & white; 9 Line drawings, black & white
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Category:

Teaching Video Game Design Fundamentals

A Guide for Educating with Practical Examples and Learning Materials
 
Edition number: 1
Publisher: CRC Press
Date of Publication:
 
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GBP 130.00
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Short description:

This comprehensive guide provides educators with everything they need to teach video game design fundamentals. It has ready-made lesson plans, practical examples, assignment templates, exercises, video walkthroughs and learning materials in a modular format that allows for customization.

Long description:

This comprehensive guide provides educators with everything they need to teach video game design fundamentals. With ready-made lesson plans, practical examples, assignment templates, exercises, video walkthroughs and learning materials in a modular format that allows for customization, it makes it easy to tailor lesson plans to meet the unique needs of your students, turning your classroom into an immersive learning environment that inspires creativity and innovation.


The book offers a variety of exercises and learning materials to engage all types of learners, additionally with materials designed for different learning speeds that help them progress at a pace that suits them. With this book, you can ensure that all students have the opportunity to succeed and reach their full potential.


This book will be vital reading to both educators teaching, and students learning, game design.

Table of Contents:

Foreword. Acknowledgements. Author Biography. Introduction. How to Use This Book: Educator Instruction Manual. Putting your Module together: Academic Course Structure Notes. Chapter 1: Getting started in Game Design: Components & Loops. Chapter 2: Teaching the player. Chapter 3: Objectives & Motivators. Chapter 4: Game Mechanics. Chapter 5: Game Analysis. Chapter 6: Challenge in Games. Chapter 7: Win/Lose Conditions & Social Gaming.