The Board Game Designer's Guide to Getting Published - Slack, Joe; - Prospero Internet Bookshop

The Board Game Designer's Guide to Getting Published: How to Find the Right Publisher, Know What to Look for in a Contract, and Get Your Board Game Signed
 
Product details:

ISBN13:9781032369891
ISBN10:1032369892
Binding:Hardback
No. of pages:252 pages
Size:229x152 mm
Weight:460 g
Language:English
Illustrations: 4 Illustrations, black & white; 4 Halftones, black & white
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Category:

The Board Game Designer's Guide to Getting Published

How to Find the Right Publisher, Know What to Look for in a Contract, and Get Your Board Game Signed
 
Edition number: 1
Publisher: CRC Press
Date of Publication:
 
Normal price:

Publisher's listprice:
GBP 84.99
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44 619 HUF (42 495 HUF + 5% VAT)
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Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
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  Piece(s)

 
Short description:

Making a great board game and pitching it to publishers are 2 completely different things. If you?ve got a game that you want to share with the world but don?t know what to do next, this book will help you navigate through exactly what steps to take.

Long description:
1 best-selling author of The Board Game Designer?s Guide and 2 other books on game design. Joe has 4 games published (Zoo Year?s Eve, Kingdom's Candy: Monsters, Four Word Thinking, and King of Indecision) and another game he is self-publishing (Relics of Rajavihara).

Joe has also taught game design and development at Wilfrid Laurier University (near Toronto, Canada), and currently runs two online game design courses (the Board Game Design Course and the Creation to Publication Program) that he developed himself, along with a membership site for game designers.

Go to www.boardgamedesigncourse.com to check out his blog, resources, books, and courses for game designers. You can also see what games he?s currently working on at www.crazylikeabox.com.
Table of Contents:

Making a great board game and pitching it to publishers are two completely different things.



If you?ve got a game that you want to share with the world but don?t know what to do next, this book will help you navigate through exactly what steps to take.



You?ll discover:




  • How to find the right publisher



  • Exactly what publishers are looking for



  • How to create a sell sheet that will actually sell your game



  • How to negotiate the best deal and get paid more for your game



  • What to look out for in contracts to make sure you don?t get exploited



You?ll learn from Joe?s experiences as a full-time board game designer and instructor, along with tips and stories from a dozen other published designers, plus the exact things that publishers want. Direct from 16 established publishers.