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    The Metaverse for Learning and Education

    The Metaverse for Learning and Education by Savin-Baden, Maggi; Burden, David;

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      • Publisher's listprice GBP 38.99
      • The price is estimated because at the time of ordering we do not know what conversion rates will apply to HUF / product currency when the book arrives. In case HUF is weaker, the price increases slightly, in case HUF is stronger, the price goes lower slightly.

        19 732 Ft (18 793 Ft + 5% VAT)
      • Discount 10% (cc. 1 973 Ft off)
      • Discounted price 17 759 Ft (16 914 Ft + 5% VAT)

    19 732 Ft

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    Availability

    Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
    Not in stock at Prospero.

    Why don't you give exact delivery time?

    Delivery time is estimated on our previous experiences. We give estimations only, because we order from outside Hungary, and the delivery time mainly depends on how quickly the publisher supplies the book. Faster or slower deliveries both happen, but we do our best to supply as quickly as possible.

    Short description:

    Accompanying The Metaverse: A Critical Introduction in CRC Press? new The Metaverse Series, this book explores the ways in which the Metaverse can be used for education and learning, as well as how it is different from VR application development.

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    Long description:

    Accompanying The Metaverse: A Critical Introduction in CRC Press? new The Metaverse Series, this book explores the ways in which the Metaverse can be used for education and learning, as well as how it is different from virtual reality (VR) application development. For example, institutions and tutors can make use of the Metaverse space to represent themselves in it or create their own content and share experiences, whilst students can access a wider range of material, learn within appropriate settings and create content to support their own and others? learning.


    Key Features:


    ? Provides practical advice from the authors? collective three decades of work and experience in VR and Metaverse learning and education.
    ? Examines different approaches to learning that are relevant in a VR and Metaverse context, including theoretical and practical approaches to pedagogy.
    ? Suggests different approaches to learning that might be used and explores learning in practice in the metaverse ? from early versions such as computer-supported collaborative learning and action learning through to more recent practices such as games and gamification and the use of problem-based learning in virtual worlds.
    ? Examines a number of advantages of learning in the metaverse such as the opportunity to be inclusive towards different approaches to learning, the value of affordances, peer-to-peer learning and genres of participation.


    This book is aimed primarily at practitioners in the learning and education field, and those who set policy and commission work. It may also be of interest to parents, managers, other interested professionals, students, researchers and lay readers.


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    Table of Contents:

    Introduction, 1. The Metaverse for Learning and Education, 2. Approaches to Learning, 3. Applied Models for Learning, 4. Rethinking Pedagogy for the Metaverse, 5. Tech, Platforms and Wearables in the Postdigital Metaverse, 6. Pros and Cons of Learning in the Metaverse, 7. Learning Assemblages for the Metaverse


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