ISBN13: | 9781032400617 |
ISBN10: | 1032400617 |
Binding: | Paperback |
No. of pages: | 222 pages |
Size: | 234x156 mm |
Weight: | 453 g |
Language: | English |
Illustrations: | 6 Illustrations, black & white |
474 |
Computer Graphics Softwares
Computer games
Arts in general
Further readings in games
Game planning
Media and communication science in general
Computer Graphics Softwares (charity campaign)
Computer games (charity campaign)
Arts in general (charity campaign)
Further readings in games (charity campaign)
Game planning (charity campaign)
Media and communication science in general (charity campaign)
The Paradox of Transgression in Games
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Drawing on qualitative player studies and approaches from media aesthetics theory, The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions.
The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions.
The book delves into the commercial success of many controversial videogames: although such games may appear shocking for the observing bystander, playing them is experienced as deeply rewarding for the player. Drawing on qualitative player studies and approaches from media aesthetics theory, the book challenges the perception of games as innocent entertainment, and examines the range of emotional, moral, and intellectual experiences of players. As they explore what players consider transgressive, the authors ask whether there is something about the gameplay situation that works to mitigate the sense of transgression, stressing gameplay as an aesthetic experience.
Anchoring the aesthetic game experience both in play studies as well as in aesthetic theory, this book will be an essential resource for scholars and students of game studies, aesthetics, media studies, philosophy of art, and emotions.