The Pop Theology of Videogames - de Wildt, Lars; - Prospero Internet Bookshop

The Pop Theology of Videogames: Producing and Playing with Religion
 
Product details:

ISBN13:9789463729864
ISBN10:94637298611
Binding:Hardback
No. of pages:158 pages
Size:234x156 mm
Weight:332 g
Language:English
Illustrations: 7 Illustrations, black & white
538
Category:

The Pop Theology of Videogames

Producing and Playing with Religion
 
Publisher: Amsterdam University Press
Date of Publication:
 
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Publisher's listprice:
GBP 96.00
Estimated price in HUF:
50 400 HUF (48 000 HUF + 5% VAT)
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Long description:
Young people in the West are more likely to encounter religion in videogames than in places of worship like churches, mosques or temples. Lars de Wildt interviews developers and players of games such as Assassin?s Creed to find out how and why the Pop Theology of Videogames is so appealing to modern audiences. Based on extensive fieldwork, this book argues that developers of videogames and their players engage in a ?Pop Theology? through which laymen reconsider traditional questions of religion by playing with them. Games allow us to play with religious questions and identities in the same way that children play at being a soldier, or choose to ?play house.? This requires a radical rethinking of religious questions as no longer just questions of belief or disbelief; but as truths to be tried on, compared, and discarded at will.
Table of Contents:
Chapter 1. Introduction
Part I. Producing Religion ?Which choices lead game-makers to use religion in their videogames??
Chapter 2. Making Religion at Ubisoft
Chapter 3. Indie-pendent: the Arthouse Gods of Indie games
Part II. Consuming Religion ?How do players make sense of and relate to religion in videogames??
Chapter 4. Public Religion on Videogame Forums
Chapter 5. Single-player Religion
Part III. Conclusion
Chapter 6. Conclusion: Pop Theology.
Complete bibliography
Index .