ISBN13: | 9781032592442 |
ISBN10: | 1032592443 |
Binding: | Hardback |
No. of pages: | 160 pages |
Size: | 229x152 mm |
Weight: | 453 g |
Language: | English |
Illustrations: | 9 Illustrations, black & white; 9 Line drawings, black & white |
616 |
Thematic Integration in Board Game Design
GBP 115.00
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Thematic Integration in Board Game Design examines the design and integration of theme from the standpoints of technical structure, narrative building, and the design process. This book presents multiple approaches to designing theme as well as developing and replacing themes in existing projects.
Theme is often described as the "why" of a game. Themes help with rules comprehension by giving reasons for the mechanics. Themes can help set players? expectations for what kind of experiences or emotions the game provides. Themes can also help to create the experience and provide atmosphere to the gameplay.
Thematic Integration in Board Game Design examines the design and integration of theme from the standpoints of technical structure, narrative building, and the design process. This book presents multiple approaches to designing theme as well as developing and replacing themes in existing projects.
The focus is on developing the design skill of mechanical integration of theme rather than developing creative writing skills. Multiple guides and exercises are included that designers can reference at various points in the design process.
Key Features:
- Fills a void in board game design theory by discussing theory-craft relating to theme in board game design
- Presents practical theory for working designers or students
- Focuses on developing the design skill of mechanical integration of theme rather than developing creative writing skills
Section One Principles of Theme, 1. What is Theme?, 2. Modes of Thematic Expression, 3. Thematically Structuring Games, Section Two Theme-Building, 4. Connecting Story to Gameplay, 5. Narrative Structure, 6. Building Characters, 7. Fleshing Out Characters, 8. Setting, 9. Putting It All Together, Section Three Thematic Design Process, 10. Ideas and Research, 11. Editing for Resonance, 12. Design Reference Guides, 13. Conclusion