
Product details:
ISBN13: | 9780472056149 |
ISBN10: | 047205614X |
Binding: | Paperback |
No. of pages: | 186 pages |
Size: | 226x149x17 mm |
Weight: | 318 g |
Language: | English |
Illustrations: | 30 illustrations |
508 |
Category:
Toward a Gameic World ? New Rules of Engagement from Japanese Video Games
New Rules of Engagement from Japanese Video Games
Publisher: LUP ? University of Michigan Press
Date of Publication: 3 May 2023
Normal price:
Publisher's listprice:
GBP 16.95
GBP 16.95
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7 720 (7 352 HUF + 5% VAT )
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Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
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Short description:
Bridges the gap between Japanese popular culture studies and game studies by encouraging a dialogue centered around Japanese-designed video games and social issues. The book examines four contemporary Japanese video games in terms of how they engage with some of Japan&&&8217;s biggest social and personal issues.
Long description:
Toward a Gameic World bridges the gap between Japanese popular culture studies and game studies by encouraging a dialogue centered around Japanese-designed video games and social issues. It examines four contemporary Japanese video games in terms of how they engage with some of Japan&&&8217;s biggest social and personal issues, including traumas: natural disasters (Disaster Report), a declining birthrate and aging population (Catherine), nuclear proliferation (Metal Gear Solid V); and youth social withdrawal (The World Ends with You). This book asks what some of the positive benefits are of working through a site of trauma from within a video game, and how games might teach us about Japanese culture and society through new kinds of interactive narratives, different from literature and film. The book proposes four new strategies of engagement with video games to explore the productive tensions that emerge at the boundaries of virtual reality, augmented reality, and gamification in contemporary Japan.