Product details:
ISBN13: | 9781107116870 |
ISBN10: | 1107116872 |
Binding: | Hardback |
No. of pages: | 262 pages |
Size: | 253x180x17 mm |
Weight: | 680 g |
Language: | English |
Illustrations: | 13 b/w illus. 13 music examples |
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Category:
Musicology in general and music history
Other branches of pop music
Further readings in music
Music
Games
Musicology in general and music history (charity campaign)
Other branches of pop music (charity campaign)
Further readings in music (charity campaign)
Music (charity campaign)
Games (charity campaign)
Understanding Video Game Music
Publisher: Cambridge University Press
Date of Publication: 8 September 2016
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Publisher's listprice:
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GBP 90.00
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Estimated delivery time: In stock at the publisher, but not at Prospero's office. Delivery time approx. 3-5 weeks.
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Short description:
Music is a central component of video games. This book provides methods and concepts for understanding how game music works.
Long description:
Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.
'This outstanding book does much to establish an 'extended techniques' musicology, allying close analysis of music with crucial knowledge of gaming construction and procedures. Tim Summers' years of 'deep research' into the subject make this a book of extreme sophistication and erudition that will define the field for years to come.' K. J. Donnelly, University of Southampton
'This outstanding book does much to establish an 'extended techniques' musicology, allying close analysis of music with crucial knowledge of gaming construction and procedures. Tim Summers' years of 'deep research' into the subject make this a book of extreme sophistication and erudition that will define the field for years to come.' K. J. Donnelly, University of Southampton
Table of Contents:
Foreword James Hannigan; Introduction; Part I. Analysing Video Game Music: 1. The video game as a source; 2. Methods of analysis; Part II. Critical Perspectives: 3. Texturing and the aesthetics of immersion; 4. Music and virtual game worlds; 5. Communication for play; 6. Hollywood film music and game music; 7. Musical play and video games; Epilogue; Appendix: how to hear a video game; Bibliography.