Böngészés
Sorrend:
Előbb a gyorsan beszerezhetők
|
Kiadás dátuma (újabbal kezdve)
|
Szerző
|
Ár (olcsóbbal kezdve)
|
Cím
|
Relevancia
Szűkítés:
Minden termék
|
angol nyelvű
|
német nyelvű
|
spanyol nyelvű
|
DVD
Találatok száma: 53
Internet (karitatív célú kampány)
Clare, Ross; Ancient Greece and Rome in Videogames: Representation, Play, TransmediaBloomsbury Academic, 2023Puhakötés 15 219 Ft |
|
Deckert, MikoBaj; Hejduk, Krzysztof; On-Screen Language in Video Games: A Translation PerspectiveCambridge University Press, 2022Puhakötés 8 925 Ft |
|
McCaffrey, Matthew; (ed.) The Invisible Hand in Virtual Worlds: The Economic Order of Video GamesCambridge University Press, 2022Keménykötés 44 625 Ft |
|
Clarke, M.J.; Wang, Cynthia; (ed.) Indie Games in the Digital AgeBloomsbury Academic, 2021Puhakötés 15 744 Ft |
|
Schrier, Karen; We the Gamers: How Games Teach Ethics and CivicsOUP USA, 2021Puhakötés 16 532 Ft |
|
Rollinger, Christian; (ed.) Classical Antiquity in Video Games: Playing with the Ancient WorldBloomsbury Academic, 2021Puhakötés 16 794 Ft |
|
Clare, Ross; Ancient Greece and Rome in Videogames: Representation, Play, TransmediaBloomsbury Academic, 2021Keménykötés 49 875 Ft |
|
McClellan, George S.; Arnett, Ryan S.; Hueber, Charles M.; Esports in Higher Education: Fostering Successful Student-Athletes and Successful ProgramsRoutledge, 2020Puhakötés 15 744 Ft |
|
McClellan, George S.; Arnett, Ryan S.; Hueber, Charles M.; Esports in Higher Education: Fostering Successful Student-Athletes and Successful ProgramsRoutledge, 2020Keménykötés 70 875 Ft |
|
Clarke, M.J.; Wang, Cynthia; (ed.) Indie Games in the Digital AgeBloomsbury Academic, 2020Keménykötés 57 750 Ft |
|
Rollinger, Christian; (ed.) Classical Antiquity in Video Games: Playing with the Ancient WorldBloomsbury Academic, 2020Keménykötés 52 500 Ft |
|
Wolf, Mark J.P.; Perron, Bernard; (ed.) The Video Game Theory ReaderRoutledge, 2003Puhakötés 25 719 Ft |
|
Kerr, Aphra; The Business and Culture of Digital Games: Gamework and GameplaySAGE Publications Ltd, 2006Puhakötés 19 944 Ft |
|
Kerr, Aphra; The Business and Culture of Digital Games: Gamework and GameplaySAGE Publications Ltd, 2006Keménykötés 84 525 Ft |
|
Eberly, David; 3D Game Engine Architecture: Engineering Real-Time Applications with Wild MagicCRC Press, 2004Keménykötés 68 250 Ft |
|
Rutter, Jason; Rutter, Jason; Bryce, Jo; (ed.) Understanding Digital GamesSAGE Publications Ltd, 2006Keménykötés 76 650 Ft |
|
Nichols, D.; Farrand, T.; Rowley, T.; Brands and Gaming: The Computer Gaming Phenomenon and its Impact on Brands and BusinessesPalgrave Macmillan, 2005Keménykötés 23 252 Ft |
|
Hawisher, G.; Selfe, C.; (ed.) Gaming Lives in the Twenty-First Century: Literate ConnectionsPalgrave Macmillan, 2007Puhakötés 32 554 Ft |
|
Shaffer, D.; How Computer Games Help Children LearnPalgrave Macmillan, 2007Puhakötés 25 577 Ft |
|
Shaffer, D.; How Computer Games Help Children LearnPalgrave Macmillan, 2007Keménykötés 23 252 Ft |
|
Találati oldalak: : 0 1 2 3 Következő