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Sorrend: Előbb a gyorsan beszerezhetők | Kiadás dátuma (újabbal kezdve) | Szerző | Ár (olcsóbbal kezdve) | Cím | Relevancia
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Kereső kifejezés: Témák: Internet (karitatív célú kampány) >> Játékok (karitatív célú kampány),

Találatok száma: 53

Internet (karitatív célú kampány)

Ancient Greece and Rome in Videogames: Representation, Play, Transmedia Clare, Ross;

Ancient Greece and Rome in Videogames: Representation, Play, Transmedia

Bloomsbury Academic, 2023
Puhakötés 15 219 Ft



On-Screen Language in Video Games: A Translation Perspective Deckert, MikoBaj; Hejduk, Krzysztof;

On-Screen Language in Video Games: A Translation Perspective

Cambridge University Press, 2022
Puhakötés 8 925 Ft



The Invisible Hand in Virtual Worlds: The Economic Order of Video Games McCaffrey, Matthew; (ed.)

The Invisible Hand in Virtual Worlds: The Economic Order of Video Games

Cambridge University Press, 2022
Keménykötés 44 625 Ft



Indie Games in the Digital Age Clarke, M.J.; Wang, Cynthia; (ed.)

Indie Games in the Digital Age

Bloomsbury Academic, 2021
Puhakötés 15 744 Ft



We the Gamers: How Games Teach Ethics and Civics Schrier, Karen;

We the Gamers: How Games Teach Ethics and Civics

OUP USA, 2021
Puhakötés 16 532 Ft



Classical Antiquity in Video Games: Playing with the Ancient World Rollinger, Christian; (ed.)

Classical Antiquity in Video Games: Playing with the Ancient World

Bloomsbury Academic, 2021
Puhakötés 16 794 Ft



Ancient Greece and Rome in Videogames: Representation, Play, Transmedia Clare, Ross;

Ancient Greece and Rome in Videogames: Representation, Play, Transmedia

Bloomsbury Academic, 2021
Keménykötés 49 875 Ft



Esports in Higher Education: Fostering Successful Student-Athletes and Successful Programs McClellan, George S.; Arnett, Ryan S.; Hueber, Charles M.;

Esports in Higher Education: Fostering Successful Student-Athletes and Successful Programs

Routledge, 2020
Puhakötés 15 744 Ft



Esports in Higher Education: Fostering Successful Student-Athletes and Successful Programs McClellan, George S.; Arnett, Ryan S.; Hueber, Charles M.;

Esports in Higher Education: Fostering Successful Student-Athletes and Successful Programs

Routledge, 2020
Keménykötés 70 875 Ft



Indie Games in the Digital Age Clarke, M.J.; Wang, Cynthia; (ed.)

Indie Games in the Digital Age

Bloomsbury Academic, 2020
Keménykötés 57 750 Ft



Classical Antiquity in Video Games: Playing with the Ancient World Rollinger, Christian; (ed.)

Classical Antiquity in Video Games: Playing with the Ancient World

Bloomsbury Academic, 2020
Keménykötés 52 500 Ft



The Video Game Theory Reader Wolf, Mark J.P.; Perron, Bernard; (ed.)

The Video Game Theory Reader

Routledge, 2003
Puhakötés 25 719 Ft



The Business and Culture of Digital Games: Gamework and Gameplay Kerr, Aphra;

The Business and Culture of Digital Games: Gamework and Gameplay

SAGE Publications Ltd, 2006
Puhakötés 19 944 Ft



The Business and Culture of Digital Games: Gamework and Gameplay Kerr, Aphra;

The Business and Culture of Digital Games: Gamework and Gameplay

SAGE Publications Ltd, 2006
Keménykötés 84 525 Ft



3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic Eberly, David;

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic

CRC Press, 2004
Keménykötés 68 250 Ft



Understanding Digital Games Rutter, Jason; Rutter, Jason; Bryce, Jo; (ed.)

Understanding Digital Games

SAGE Publications Ltd, 2006
Keménykötés 76 650 Ft



Brands and Gaming: The Computer Gaming Phenomenon and its Impact on Brands and Businesses Nichols, D.; Farrand, T.; Rowley, T.;

Brands and Gaming: The Computer Gaming Phenomenon and its Impact on Brands and Businesses

Palgrave Macmillan, 2005
Keménykötés 23 252 Ft



Gaming Lives in the Twenty-First Century: Literate Connections Hawisher, G.; Selfe, C.; (ed.)

Gaming Lives in the Twenty-First Century: Literate Connections

Palgrave Macmillan, 2007
Puhakötés 32 554 Ft



How Computer Games Help Children Learn Shaffer, D.;

How Computer Games Help Children Learn

Palgrave Macmillan, 2007
Puhakötés 25 577 Ft



How Computer Games Help Children Learn Shaffer, D.;

How Computer Games Help Children Learn

Palgrave Macmillan, 2007
Keménykötés 23 252 Ft



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