A Practical Introduction to Virtual Reality - Rebenitsch, Lori; Rebenitsch, Lisa; Loveland, Rohan; - Prospero Internetes Könyváruház

 
A termék adatai:

ISBN13:9780443140365
ISBN10:0443140367
Kötéstípus:Puhakötés
Terjedelem:350 oldal
Méret:235x191 mm
Súly:860 g
Nyelv:angol
694
Témakör:

A Practical Introduction to Virtual Reality

From Concepts to Executables
 
Kiadó: Morgan Kaufmann
Megjelenés dátuma:
 
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Kiadói listaár:
EUR 69.95
Becsült forint ár:
30 407 Ft (28 959 Ft + 5% áfa)
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27 366 (26 063 Ft + 5% áfa )
Kedvezmény(ek): 10% (kb. 3 041 Ft)
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  példányt

 
Hosszú leírás:

A Practical Introduction to Virtual Reality: From Concepts to Executables is written for the undergraduate computer science student taking a course in virtual reality. This tutorial-based text is organized so that by the end of the semester students will have created their first VR game, including sound and various interactions. The materials are written from the position of the student and the student’s professor as opposed to the professional with prior graphics experience.

Beginning with an introductory chapter covering the ten universal basics necessary for VR coding, the book moves on to such topics as putting together a VR set-up, creating Heads Up displays, building scene trees, learning how to import 3D models and animations, lighting and audio, and more, until by the end of the book, students will have a final project game ready for beta testing and publishing!




  • Provides a complete course package, leading to the actual development of a publishable final project game
  • Presents the first virtual reality textbook that combines tools and underlying fundamentals
  • Minimizes required starting time for professors and educators
Tartalomjegyzék:
0. Introduction
1. Object-Oriented Programming in Virtual Reality
2. Basic VR Objects and Interactions
3. Transformations and Scene Trees
4. Basic Physics
5. Multiple System Interaction Frameworks
6. VR Interactions
7. Menus and HUDs
8. Models and Animations
9. Terrains
10. Textures
11. Walking and Navigation
12. Lighting and Shaders
13. 3D Sound
14. Particle Systems
15. AI
16. Advanced Physics
17. Joints
18. Inverse Kinematics
19. Usability Design and Publishing