ISBN13: | 9781032487205 |
ISBN10: | 1032487208 |
Kötéstípus: | Puhakötés |
Terjedelem: | 182 oldal |
Méret: | 234x156 mm |
Súly: | 335 g |
Nyelv: | angol |
Illusztrációk: | 110 Illustrations, color; 78 Halftones, color; 32 Line drawings, black & white; 15 Tables, black & white |
699 |
A matematika általános kérdései
Geometria és topológia
Valószínűségelmélet és matematikai statisztika
Kézimunka (textil)
Keramika, festészet
A matematika általános kérdései (karitatív célú kampány)
Geometria és topológia (karitatív célú kampány)
Valószínűségelmélet és matematikai statisztika (karitatív célú kampány)
Kézimunka (textil) (karitatív célú kampány)
Keramika, festészet (karitatív célú kampány)
A Stitch in Line
GBP 22.99
Kattintson ide a feliratkozáshoz
A Prosperónál jelenleg nincsen raktáron.
This book provides readers with instructions for creating hitomezashi items with minimum outlay. The reader is guided through the practical steps involved in creating each design, and then the mathematics which underpins it is explained in a friendly, accessible way.
A Stitch in Line: Mathematics and One-Stitch Sashiko provides readers with instructions for creating hitomezashi items with minimum outlay. The reader is guided through the practical steps involved in creating each design, and then the mathematics which underpins it is explained in a friendly, accessible way. This is a fantastic book for anyone who is interested in recreational mathematics and/or fibre arts and can be a useful resource for teaching and learning mathematical concepts in a fun and engaging format.
Features
- Numerous full-colour photographs of hitomezashi stitch patterns which have been mathematically designed
- Suitable for readers of all mathematical levels and backgrounds ? no prior knowledge is automatically assumed
- A compressed encoding for recording and designing hitomezashi patterns to be stitched or drawn
- Accessible explanations and explorations of mathematical concepts inherent in, or illustrated by, hitomezashi patterns
Section I. Getting Started. 1. Background. 2. Counting: 0, 1, 2. 3. Loops. Section II. Three Big Ideas. 4. On the Flip Side. 5. Random Patterns. 6. Symmetry. Section III. Generating Art. 7. Codes, Coding and Algorithms. 8. Snowflakes. 9. Quasiperiodic patterns. 10. Corners. 11. Off the grid.